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1 // Copyright 2021 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef TESTS_UNITTESTS_NATIVE_MOCKS_TEXTURE_MOCK_H_
16 #define TESTS_UNITTESTS_NATIVE_MOCKS_TEXTURE_MOCK_H_
17 
18 #include "dawn_native/Device.h"
19 #include "dawn_native/Texture.h"
20 
21 #include <gmock/gmock.h>
22 
23 namespace dawn_native {
24 
25     class TextureMock : public TextureBase {
26       public:
TextureMock(DeviceBase * device,TextureBase::TextureState state)27         TextureMock(DeviceBase* device, TextureBase::TextureState state)
28             : TextureBase(device, state) {
29             ON_CALL(*this, DestroyImpl).WillByDefault([this]() {
30                 this->TextureBase::DestroyImpl();
31             });
32         }
33         ~TextureMock() override = default;
34 
35         MOCK_METHOD(void, DestroyImpl, (), (override));
36     };
37 
38     class TextureViewMock : public TextureViewBase {
39       public:
TextureViewMock(TextureBase * texture)40         TextureViewMock(TextureBase* texture) : TextureViewBase(texture) {
41         }
42         ~TextureViewMock() override = default;
43 
44         MOCK_METHOD(void, DestroyImpl, (), (override));
45     };
46 
47 }  // namespace dawn_native
48 
49 #endif  // TESTS_UNITTESTS_NATIVE_MOCKS_TEXTURE_MOCK_H_
50