1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef TESTS_UNITTESTS_NATIVE_MOCKS_TEXTURE_MOCK_H_ 16 #define TESTS_UNITTESTS_NATIVE_MOCKS_TEXTURE_MOCK_H_ 17 18 #include "dawn_native/Device.h" 19 #include "dawn_native/Texture.h" 20 21 #include <gmock/gmock.h> 22 23 namespace dawn_native { 24 25 class TextureMock : public TextureBase { 26 public: TextureMock(DeviceBase * device,TextureBase::TextureState state)27 TextureMock(DeviceBase* device, TextureBase::TextureState state) 28 : TextureBase(device, state) { 29 ON_CALL(*this, DestroyImpl).WillByDefault([this]() { 30 this->TextureBase::DestroyImpl(); 31 }); 32 } 33 ~TextureMock() override = default; 34 35 MOCK_METHOD(void, DestroyImpl, (), (override)); 36 }; 37 38 class TextureViewMock : public TextureViewBase { 39 public: TextureViewMock(TextureBase * texture)40 TextureViewMock(TextureBase* texture) : TextureViewBase(texture) { 41 } 42 ~TextureViewMock() override = default; 43 44 MOCK_METHOD(void, DestroyImpl, (), (override)); 45 }; 46 47 } // namespace dawn_native 48 49 #endif // TESTS_UNITTESTS_NATIVE_MOCKS_TEXTURE_MOCK_H_ 50