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1 // Copyright 2021 The Tint Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "src/writer/glsl/test_helper.h"
16 
17 namespace tint {
18 namespace writer {
19 namespace glsl {
20 namespace {
21 
22 using GlslGeneratorImplTest_Cast = TestHelper;
23 
TEST_F(GlslGeneratorImplTest_Cast,EmitExpression_Cast_Scalar)24 TEST_F(GlslGeneratorImplTest_Cast, EmitExpression_Cast_Scalar) {
25   auto* cast = Construct<f32>(1);
26   WrapInFunction(cast);
27 
28   GeneratorImpl& gen = Build();
29 
30   std::stringstream out;
31   ASSERT_TRUE(gen.EmitExpression(out, cast)) << gen.error();
32   EXPECT_EQ(out.str(), "float(1)");
33 }
34 
TEST_F(GlslGeneratorImplTest_Cast,EmitExpression_Cast_Vector)35 TEST_F(GlslGeneratorImplTest_Cast, EmitExpression_Cast_Vector) {
36   auto* cast = vec3<f32>(vec3<i32>(1, 2, 3));
37   WrapInFunction(cast);
38 
39   GeneratorImpl& gen = Build();
40 
41   std::stringstream out;
42   ASSERT_TRUE(gen.EmitExpression(out, cast)) << gen.error();
43   EXPECT_EQ(out.str(), "vec3(ivec3(1, 2, 3))");
44 }
45 
46 }  // namespace
47 }  // namespace glsl
48 }  // namespace writer
49 }  // namespace tint
50