| /test/xts/acts/graphic/webGL/entry/src/ohosTest/js/test/ |
| D | WebGL1.program.js | 19 import {checkError, createProgram, getColorUint8Array} from './WebGL1'; 90 let program = gl.createProgram(); 104 let program = gl.createProgram(); 118 let program = gl.createProgram(); 166 let program = gl.createProgram(); 180 let program = gl.createProgram(); 232 let program = gl.createProgram(); 251 let program = gl.createProgram(); 271 let program = gl.createProgram(); 320 let program = gl.createProgram(); [all …]
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| D | WebGL2.uniform.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We… 50 let p = createProgram(gl, `#version 300 es 76 let p = createProgram(gl, `#version 300 es 196 let p = createProgram(gl, `#version 300 es 224 let p = createProgram(gl, `#version 300 es 347 let p = createProgram(gl, `#version 300 es 376 let p = createProgram(gl, `#version 300 es 473 let p = createProgram(gl, `#version 300 es 502 let p = createProgram(gl, `#version 300 es 670 let p = createProgram(gl, `#version 300 es [all …]
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| D | WebGL1.uniform.js | 19 import {checkError, createProgram, getColorUint8Array} from './WebGL1'; 63 let p = createProgram(gl, vSource, fSource); 90 let p = createProgram(gl, vSource, fSource); 178 let p = createProgram(gl, vSource, fSource); 206 let p = createProgram(gl, vSource, fSource); 275 let p = createProgram(gl, vSource, fSource); 306 let p = createProgram(gl, vSource, fSource); 408 let p = createProgram(gl, vSource, fSource); 440 let p = createProgram(gl, vSource, fSource); 530 let p = createProgram(gl, vSource, fSource); [all …]
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| D | WebGL1.attribute.js | 19 import {checkError, createProgram, getColorUint8Array} from './WebGL1'; 84 let p = createProgram(gl, vSource, fSource); 118 let p = createProgram(gl, vSource, fSource); 199 let p = createProgram(gl, vSource, fSource); 229 let p = createProgram(gl, vSource, fSource); 313 let p = createProgram(gl, vSource, fSource); 343 let p = createProgram(gl, vSource, fSource); 441 let p = createProgram(gl, vSource, fSource); 475 let p = createProgram(gl, vSource, fSource); 562 let p = createProgram(gl, vSource, fSource); [all …]
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| D | WebGL1.js | 59 export function createProgram(gl, vSource, fSource, beforeLink) { function 83 let program = gl.createProgram();
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| D | WebGL1.shader.js | 19 import {checkError, createProgram, getColorUint8Array} from './WebGL1'; 496 let program = gl.createProgram(); 531 let program = gl.createProgram(); 561 let program = gl.createProgram(); 589 let program = gl.createProgram(); 614 let program = gl.createProgram();
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| D | WebGL2.js | 15 export function createProgram(gl, vSource, fSource, beforeLink) { function 39 let program = gl.createProgram();
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| D | WebGL2.transform.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We… 245 let p = createProgram(gl, `#version 300 es 306 let p = createProgram(gl, `#version 300 es 472 let p = createProgram(gl, `#version 300 es 548 let p = createProgram(gl, `#version 300 es 611 let p = createProgram(gl, `#version 300 es 715 let p = createProgram(gl, `#version 300 es 777 let p = createProgram(gl, `#version 300 es 886 let p = createProgram(gl, `#version 300 es 967 let p = createProgram(gl, `#version 300 es
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| D | WebGL2.vertex.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We… 50 let p = createProgram(gl, `#version 300 es 100 let p = createProgram(gl, `#version 300 es 289 let p = createProgram(gl, `#version 300 es 333 let p = createProgram(gl, `#version 300 es 519 let p = createProgram(gl, `#version 300 es 563 let p = createProgram(gl, `#version 300 es 750 let p = createProgram(gl, `#version 300 es 794 let p = createProgram(gl, `#version 300 es 981 let p = createProgram(gl, `#version 300 es [all …]
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| D | WebGL2.buffer.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We… 50 let p = createProgram(gl, `#version 300 es 110 let p = createProgram(gl, `#version 300 es 269 let p = createProgram(gl, `#version 300 es 388 let p = createProgram(gl, `#version 300 es 444 let p = createProgram(gl, `#version 300 es 611 let p1 = createProgram(gl, vCode, fCode); 653 let p2 = createProgram(gl, vCode, fCode); 1107 let p = createProgram(gl, `#version 300 es 1248 let p = createProgram(gl, `#version 300 es [all …]
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| D | WebGL1.texture.js | 19 import {checkError, createProgram, getColorUint8Array} from './WebGL1'; 273 let {program, vertexShader, fragmentShader} = createProgram(gl, ` 368 let {program, vertexShader, fragmentShader} = createProgram(gl, ` 441 let {program, vertexShader, fragmentShader} = createProgram(gl, ` 769 let {program, vertexShader, fragmentShader} = createProgram(gl, ` 872 let {program, vertexShader, fragmentShader} = createProgram(gl, ` 1300 let {program, vertexShader, fragmentShader} = createProgram(gl, ` 1448 let {program, vertexShader, fragmentShader} = createProgram(gl, ` 1534 let {program, vertexShader, fragmentShader} = createProgram(gl, ` 1797 let {program, vertexShader, fragmentShader} = createProgram(gl, ` [all …]
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| D | WebGL2.texture.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We… 51 let p = createProgram(gl, `#version 300 es 235 let p = createProgram(gl, `#version 300 es 400 let p = createProgram(gl, `#version 300 es 580 let p = createProgram(gl, `#version 300 es 787 let p1 = createProgram(gl, vCode, fCode); 840 let p2 = createProgram(gl, vCode, fCode); 1124 let { program, vertexShader, fragmentShader } = createProgram(gl, `#version 300 es 1303 let { program, vertexShader, fragmentShader } = createProgram(gl, `#version 300 es 1702 let p = createProgram(gl, `#version 300 es [all …]
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| D | WebGL2.query.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We…
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| D | WebGL2.sync.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We…
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| D | WebGL1.common.js | 19 import {checkError, createProgram, getColorUint8Array} from './WebGL1'; 50 function createProgram(gl, vSource, fSource) { function 74 let program = gl.createProgram(); 1087 let {program} = createProgram(gl, `
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| D | WebGL2.sampler.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We…
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| D | WebGL1.enum.js | 19 import {checkError, createProgram, getColorUint8Array} from './WebGL1';
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| D | WebGL2.enum.js | 19 import {checkError, createProgram, getColorUint8Array,clear,WEBGL2_FRAGMENT_SHADER_DEMO} from './We…
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| D | WebGL1.buffer.js | 19 import {checkError, createProgram, getColorUint8Array} from './WebGL1';
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