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Searched refs:fragmentShaderSourceComputeIndirect (Results 1 – 1 of 1) sorted by relevance

/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
Dgles3ndk.cpp205 static const char *fragmentShaderSourceComputeIndirect = "#version 310 es\n\ variable
1473 GLuint shader = esLoadShader(GL_COMPUTE_SHADER, fragmentShaderSourceComputeIndirect); in GLDispatchComputeIndirect()