Searched refs:programID (Results 1 – 1 of 1) sorted by relevance
410 GLuint programID = INT_INIT_VAL; in GLBindAttribLocation() local413 programID = glCreateProgram(); in GLBindAttribLocation()414 glAttachShader(programID, vertexShader); in GLBindAttribLocation()415 glAttachShader(programID, fragmentShader); in GLBindAttribLocation()416 glBindAttribLocation(programID, ATTRIB_INDEX, "position"); in GLBindAttribLocation()420 glDeleteProgram(programID); in GLBindAttribLocation()