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Searched refs:GLbooleanToString (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dgl_enum_utils.h19 const char *GLbooleanToString(unsigned int value);
Dgl_enum_utils.cpp63 const char *GLbooleanToString(unsigned int value) in GLbooleanToString() function
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp64 CID(context), unit, texture, level, GLbooleanToString(layered), layer, in GL_BindImageTexture()
1563 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2fv()
1598 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x3fv()
1633 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x4fv()
1668 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3fv()
1703 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x2fv()
1738 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x4fv()
1773 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4fv()
1808 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x2fv()
1843 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x3fv()
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Dentry_points_gles_3_2_autogen.cpp157 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski()
158 GLbooleanToString(a)); in GL_ColorMaski()
268 GLbooleanToString(enabled)); in GL_DebugMessageControl()
1299 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage3DMultisample()
Dentry_points_gles_ext_autogen.cpp218 GLenumToString(GLenumGroup::DefaultGroup, destType), GLbooleanToString(unpackFlipY), in GL_CopyTexture3DANGLE()
219 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTexture3DANGLE()
275 yoffset, zoffset, x, y, z, width, height, depth, GLbooleanToString(unpackFlipY), in GL_CopySubTexture3DANGLE()
276 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopySubTexture3DANGLE()
702 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags2DMultisampleANGLE()
805 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags3DMultisampleANGLE()
3457 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage2DMultisampleANGLE()
3729 GLenumToString(GLenumGroup::DefaultGroup, destType), GLbooleanToString(unpackFlipY), in GL_CopyTextureCHROMIUM()
3730 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTextureCHROMIUM()
3782 yoffset, x, y, width, height, GLbooleanToString(unpackFlipY), in GL_CopySubTextureCHROMIUM()
[all …]
Dentry_points_gles_2_0_autogen.cpp520 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask()
521 GLbooleanToString(alpha)); in GL_ColorMask()
981 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask()
2627 GLbooleanToString(invert)); in GL_SampleCoverage()
3485 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv()
3515 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv()
3545 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv()
3818 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer()
Dentry_points_gles_3_0_autogen.cpp2667 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv()
2698 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv()
2729 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv()
2760 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv()
2791 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv()
2822 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
Dentry_points_gles_1_0_autogen.cpp1713 value, GLbooleanToString(invert)); in GL_SampleCoveragex()
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_2_autogen.cpp1416 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv()
1446 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv()
1476 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv()
2419 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer()
2451 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv()
2482 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv()
2513 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv()
2544 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv()
2575 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv()
2606 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
Dentry_points_gl_4_autogen.cpp1025 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2dv()
1055 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3dv()
1086 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4dv()
1117 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3dv()
1147 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2dv()
1178 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4dv()
1209 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4dv()
1239 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2dv()
1270 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3dv()
2822 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2dv()
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Dentry_points_gl_3_autogen.cpp442 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski()
443 GLbooleanToString(a)); in GL_ColorMaski()
3196 GLbooleanToString(fixedsamplelocations)); in GL_TexImage2DMultisample()
3233 GLbooleanToString(fixedsamplelocations)); in GL_TexImage3DMultisample()
4424 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP1ui()
4454 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP1uiv()
4480 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP2ui()
4510 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP2uiv()
4536 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP3ui()
4566 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP3uiv()
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Dentry_points_gl_1_autogen.cpp1109 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask()
1110 GLbooleanToString(alpha)); in GL_ColorMask()
1252 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask()
1370 EVENT(context, GLEdgeFlag, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_EdgeFlag()
9500 GLbooleanToString(invert)); in GL_SampleCoverage()