| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | gl_enum_utils.h | 19 const char *GLbooleanToString(unsigned int value);
|
| D | gl_enum_utils.cpp | 63 const char *GLbooleanToString(unsigned int value) in GLbooleanToString() function
|
| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| D | entry_points_gles_3_1_autogen.cpp | 64 CID(context), unit, texture, level, GLbooleanToString(layered), layer, in GL_BindImageTexture() 1563 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2fv() 1598 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x3fv() 1633 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x4fv() 1668 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3fv() 1703 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x2fv() 1738 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x4fv() 1773 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4fv() 1808 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x2fv() 1843 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x3fv() [all …]
|
| D | entry_points_gles_3_2_autogen.cpp | 157 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski() 158 GLbooleanToString(a)); in GL_ColorMaski() 268 GLbooleanToString(enabled)); in GL_DebugMessageControl() 1299 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage3DMultisample()
|
| D | entry_points_gles_ext_autogen.cpp | 218 GLenumToString(GLenumGroup::DefaultGroup, destType), GLbooleanToString(unpackFlipY), in GL_CopyTexture3DANGLE() 219 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTexture3DANGLE() 275 yoffset, zoffset, x, y, z, width, height, depth, GLbooleanToString(unpackFlipY), in GL_CopySubTexture3DANGLE() 276 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopySubTexture3DANGLE() 702 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags2DMultisampleANGLE() 805 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags3DMultisampleANGLE() 3457 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage2DMultisampleANGLE() 3729 GLenumToString(GLenumGroup::DefaultGroup, destType), GLbooleanToString(unpackFlipY), in GL_CopyTextureCHROMIUM() 3730 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTextureCHROMIUM() 3782 yoffset, x, y, width, height, GLbooleanToString(unpackFlipY), in GL_CopySubTextureCHROMIUM() [all …]
|
| D | entry_points_gles_2_0_autogen.cpp | 520 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask() 521 GLbooleanToString(alpha)); in GL_ColorMask() 981 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask() 2627 GLbooleanToString(invert)); in GL_SampleCoverage() 3485 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv() 3515 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv() 3545 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv() 3818 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer()
|
| D | entry_points_gles_3_0_autogen.cpp | 2667 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv() 2698 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv() 2729 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv() 2760 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv() 2791 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv() 2822 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
|
| D | entry_points_gles_1_0_autogen.cpp | 1713 value, GLbooleanToString(invert)); in GL_SampleCoveragex()
|
| /third_party/skia/third_party/externals/angle2/src/libGL/ |
| D | entry_points_gl_2_autogen.cpp | 1416 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv() 1446 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv() 1476 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv() 2419 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer() 2451 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv() 2482 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv() 2513 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv() 2544 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv() 2575 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv() 2606 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
|
| D | entry_points_gl_4_autogen.cpp | 1025 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2dv() 1055 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3dv() 1086 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4dv() 1117 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3dv() 1147 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2dv() 1178 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4dv() 1209 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4dv() 1239 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2dv() 1270 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3dv() 2822 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2dv() [all …]
|
| D | entry_points_gl_3_autogen.cpp | 442 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski() 443 GLbooleanToString(a)); in GL_ColorMaski() 3196 GLbooleanToString(fixedsamplelocations)); in GL_TexImage2DMultisample() 3233 GLbooleanToString(fixedsamplelocations)); in GL_TexImage3DMultisample() 4424 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP1ui() 4454 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP1uiv() 4480 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP2ui() 4510 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP2uiv() 4536 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP3ui() 4566 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP3uiv() [all …]
|
| D | entry_points_gl_1_autogen.cpp | 1109 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask() 1110 GLbooleanToString(alpha)); in GL_ColorMask() 1252 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask() 1370 EVENT(context, GLEdgeFlag, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_EdgeFlag() 9500 GLbooleanToString(invert)); in GL_SampleCoverage()
|