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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
Dlume_common.cpp143 constexpr std::string_view lib { LIB_NAME(LIB_ENGINE_CORE)".so" }; in LoadEngineLib() local
1569 float y = (radius * BASE_NS::Math::sin((BASE_NS::Math::DEG2RAD * position.GetY()))); in SetupCameraTransform() local
1681 … float y = (radius * BASE_NS::Math::sin((BASE_NS::Math::DEG2RAD * light->GetPosition().GetY()))); in GetLightPositionAndRotation() local