Searched +defs:map +defs:constants (Results 1 – 1 of 1) sorted by relevance
| /foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
| D | gpu_program_gles.cpp | 56 … uint8_t map[Gles::ResourceLimits::MAX_BINDS] { 0 }; // mapping from set/binding -> "unit/binding" member 61 …PushConstants(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessPushConstants() 86 …eBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, const BindMaps& map) in ProcessStorageBlocks() 107 …UniformBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessUniformBlocks() 151 …extures(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, const BindMaps& map) in ProcessImageTextures() 174 …binedSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessCombinedSamplers() 210 …SubPassInputs(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessSubPassInputs() 233 …ocessSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessSamplers() 263 …rocessProgram(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessProgram() 296 uint8_t* map; member [all …]
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