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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Dgpu_program_gles.cpp56 … uint8_t map[Gles::ResourceLimits::MAX_BINDS] { 0 }; // mapping from set/binding -> "unit/binding" member
61 …PushConstants(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessPushConstants()
86 …eBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, const BindMaps& map) in ProcessStorageBlocks()
107 …UniformBlocks(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessUniformBlocks()
151 …extures(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, const BindMaps& map) in ProcessImageTextures()
174 …binedSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessCombinedSamplers()
210 …SubPassInputs(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessSubPassInputs()
233 …ocessSamplers(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessSamplers()
263 …rocessProgram(GLuint program, const ShaderModulePlatformDataGLES& plat, GLenum flag, BindMaps& map) in ProcessProgram()
296 uint8_t* map; member
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