Searched refs:programObjectGreen (Results 1 – 1 of 1) sorted by relevance
310 GLuint programObjectGreen = glCreateProgram(); in GLActiveShaderProgram() local311 glAttachShader(programObjectGreen, shaderVertex); in GLActiveShaderProgram()312 glAttachShader(programObjectGreen, shaderFragment); in GLActiveShaderProgram()313 glLinkProgram(programObjectGreen); in GLActiveShaderProgram()317 glActiveShaderProgram(pipeline, programObjectGreen); in GLActiveShaderProgram()322 glDeleteProgram(programObjectGreen); in GLActiveShaderProgram()