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Searched refs:winRectInScreen (Results 1 – 1 of 1) sorted by relevance

/test/testfwk/arkxtest/uitest/server/
Dsystem_ui_controller.cpp373 Rect winRectInScreen = GetVisibleRect(screenRect, win.GetRectInScreen()); in GetUiWindows() local
374 Rect visibleArea = winRectInScreen; in GetUiWindows()
375 if (!RectAlgorithm::ComputeMaxVisibleRegion(winRectInScreen, overplays, visibleArea)) { in GetUiWindows()
384 winWrapper.bounds_ = winRectInScreen; in GetUiWindows()
387 … if (RectAlgorithm::ComputeIntersection(winRectInScreen, overWin, intersectionRect)) { in GetUiWindows()
392 overplays.emplace_back(winRectInScreen); in GetUiWindows()