1struct MyStruct { 2 float f1; 3}; 4 5int ret_i32() { 6 return 1; 7} 8 9uint ret_u32() { 10 return 1u; 11} 12 13float ret_f32() { 14 return 1.0f; 15} 16 17MyStruct ret_MyStruct() { 18 const MyStruct tint_symbol_1 = (MyStruct)0; 19 return tint_symbol_1; 20} 21 22typedef float ret_MyArray_ret[10]; 23ret_MyArray_ret ret_MyArray() { 24 const float tint_symbol_2[10] = (float[10])0; 25 return tint_symbol_2; 26} 27 28void var_decls() { 29 int v1 = 1; 30 uint v2 = 1u; 31 float v3 = 1.0f; 32 int3 v4 = int3(1, 1, 1); 33 uint3 v5 = uint3(1u, 1u, 1u); 34 float3 v6 = float3(1.0f, 1.0f, 1.0f); 35 float3x3 v7 = float3x3(v6, v6, v6); 36 MyStruct v8 = {1.0f}; 37 float v9[10] = (float[10])0; 38 int v10 = ret_i32(); 39 uint v11 = ret_u32(); 40 float v12 = ret_f32(); 41 MyStruct v13 = ret_MyStruct(); 42 MyStruct v14 = ret_MyStruct(); 43 float v15[10] = ret_MyArray(); 44} 45 46struct tint_symbol { 47 float4 value : SV_Target0; 48}; 49 50float4 main_inner() { 51 return float4(0.0f, 0.0f, 0.0f, 0.0f); 52} 53 54tint_symbol main() { 55 const float4 inner_result = main_inner(); 56 tint_symbol wrapper_result = (tint_symbol)0; 57 wrapper_result.value = inner_result; 58 return wrapper_result; 59} 60