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1struct MyStruct {
2  float f1;
3};
4
5int ret_i32() {
6  return 1;
7}
8
9uint ret_u32() {
10  return 1u;
11}
12
13float ret_f32() {
14  return 1.0f;
15}
16
17MyStruct ret_MyStruct() {
18  const MyStruct tint_symbol_1 = (MyStruct)0;
19  return tint_symbol_1;
20}
21
22typedef float ret_MyArray_ret[10];
23ret_MyArray_ret ret_MyArray() {
24  const float tint_symbol_2[10] = (float[10])0;
25  return tint_symbol_2;
26}
27
28void var_decls() {
29  int v1 = 1;
30  uint v2 = 1u;
31  float v3 = 1.0f;
32  int3 v4 = int3(1, 1, 1);
33  uint3 v5 = uint3(1u, 1u, 1u);
34  float3 v6 = float3(1.0f, 1.0f, 1.0f);
35  float3x3 v7 = float3x3(v6, v6, v6);
36  MyStruct v8 = {1.0f};
37  float v9[10] = (float[10])0;
38  int v10 = ret_i32();
39  uint v11 = ret_u32();
40  float v12 = ret_f32();
41  MyStruct v13 = ret_MyStruct();
42  MyStruct v14 = ret_MyStruct();
43  float v15[10] = ret_MyArray();
44}
45
46struct tint_symbol {
47  float4 value : SV_Target0;
48};
49
50float4 main_inner() {
51  return float4(0.0f, 0.0f, 0.0f, 0.0f);
52}
53
54tint_symbol main() {
55  const float4 inner_result = main_inner();
56  tint_symbol wrapper_result = (tint_symbol)0;
57  wrapper_result.value = inner_result;
58  return wrapper_result;
59}
60