Lines Matching defs:AsyncState
275 struct AsyncState : public AsyncStateBase { in Load() struct
276 BASE_NS::string uri; in Load()
277 SCENE_NS::IScene::Ptr scene; in Load()
278 META_NS::IEvent::Token onLoadedToken { 0 }; in Load()
279 bool finally(napi_env env) override in Load()
684 struct AsyncState : public AsyncStateBase { in CreateEnvironment() struct
685 NapiApi::StrongRef this_; in CreateEnvironment()
686 NapiApi::StrongRef args_; in CreateEnvironment()
687 bool finally(napi_env env) override in CreateEnvironment()
706 struct AsyncState : public AsyncStateBase { in CreateCamera() struct
707 NapiApi::StrongRef this_; in CreateCamera()
708 NapiApi::StrongRef args_; in CreateCamera()
709 bool finally(napi_env env) override in CreateCamera()
731 struct AsyncState : public AsyncStateBase { in CreateLight() struct
732 NapiApi::StrongRef this_; in CreateLight()
733 NapiApi::StrongRef args_; in CreateLight()
734 uint32_t lightType_; in CreateLight()
735 bool finally(napi_env env) override in CreateLight()
778 struct AsyncState : public AsyncStateBase { in CreateNode() struct
779 NapiApi::StrongRef this_; in CreateNode()
780 NapiApi::StrongRef args_; in CreateNode()
781 bool finally(napi_env env) override in CreateNode()
804 struct AsyncState : public AsyncStateBase { in CreateMaterial() struct
805 NapiApi::StrongRef this_; in CreateMaterial()
806 NapiApi::StrongRef args_; in CreateMaterial()
807 uint32_t type_; in CreateMaterial()
808 BASE_NS::string name_; in CreateMaterial()
809 SCENE_NS::IMaterial::Ptr material_; in CreateMaterial()
810 SCENE_NS::IScene::Ptr scene_; in CreateMaterial()
811 bool finally(napi_env env) override in CreateMaterial()
857 struct AsyncState : public AsyncStateBase { in CreateShader() struct
858 NapiApi::StrongRef this_; in CreateShader()
859 NapiApi::StrongRef args_; in CreateShader()
860 BASE_NS::string uri_; in CreateShader()
861 BASE_NS::string name_; in CreateShader()
862 SCENE_NS::IShader::Ptr shader_; in CreateShader()
863 bool finally(napi_env env) override in CreateShader()
943 struct AsyncState : public AsyncStateBase { in CreateImage() struct
944 NapiApi::StrongRef this_; in CreateImage()
945 NapiApi::StrongRef args_; in CreateImage()
946 BASE_NS::shared_ptr<IRenderContext> renderContext_; in CreateImage()
947 BASE_NS::string name_; in CreateImage()
948 BASE_NS::string uri_; in CreateImage()
949 SCENE_NS::IBitmap::Ptr bitmap_; in CreateImage()
950 RenderHandleReference imageHandle_; in CreateImage()
951 SceneJS* owner_; in CreateImage()
952 CORE_NS::IImageLoaderManager::LoadResult imageLoadResult_; in CreateImage()
953 bool cached_ { false }; in CreateImage()
954 bool finally(napi_env env) override in CreateImage()