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Searched defs:PERSPECTIVE (Results 1 – 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
Dcamera_component.h41 PERSPECTIVE = 1, enumerator
/foundation/arkui/ace_engine/frameworks/core/components/transform/
Dtransform_component.h32 inline constexpr float PERSPECTIVE = 0.0005f; variable
Drender_transform.h35 PERSPECTIVE, enumerator
/foundation/arkui/ace_engine/frameworks/core/animation/
Danimation_pub.h77 PERSPECTIVE enumerator
/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/include/
Dmatrix.h96 PERSPECTIVE = PERSPECTIVE_TYPE, enumerator
/foundation/arkui/ace_engine/frameworks/base/geometry/
Dtransform_util.h116 PERSPECTIVE, enumerator
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_data_structures.h139 enum class CameraType : int { INVALID, PERSPECTIVE, ORTHOGRAPHIC }; in CORE3D_BEGIN_NAMESPACE() enumerator