Home
last modified time | relevance | path

Searched defs:PhysicalDeviceShaderAtomicFloat2FeaturesEXT (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/include/vulkan/
Dvulkan_structs.hpp51013 struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT struct
51015 using NativeType = VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT;
51017 static const bool allowDuplicate = false;
51018 static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =
51022 VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloat2FeaturesEXT( in PhysicalDeviceShaderAtomicFloat2FeaturesEXT() function
51052PhysicalDeviceShaderAtomicFloat2FeaturesEXT( VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &… in PhysicalDeviceShaderAtomicFloat2FeaturesEXT() function
51065 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloat2FeaturesEXT const … in operator =()
51070 PhysicalDeviceShaderAtomicFloat2FeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
51077 …ufferFloat16Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16Atomics()
51084 …rFloat16AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16AtomicAdd()
[all …]
/third_party/vulkan-headers/include/vulkan/
Dvulkan_structs.hpp80334 struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT struct
80336 using NativeType = VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT;
80338 static const bool allowDuplicate = false;
80339 …NSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloat2FeaturesEXT;
80342 …ULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloat2FeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloat2FeaturesEXT() argument
80373PhysicalDeviceShaderAtomicFloat2FeaturesEXT( VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &… in PhysicalDeviceShaderAtomicFloat2FeaturesEXT() function
80383 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloat2FeaturesEXT const … in operator =()
80388 …EXPR_14 PhysicalDeviceShaderAtomicFloat2FeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
80395 …ufferFloat16Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16Atomics()
80402 …rFloat16AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16AtomicAdd()
[all …]