Home
last modified time | relevance | path

Searched defs:Submesh (Results 1 – 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
Dmesh_component.h41 struct Submesh { struct
43 enum FlagBits {
55 using Flags = uint32_t;
58 enum DefaultMaterialBufferIndices {
80 static constexpr uint32_t BUFFER_COUNT = 8;
83 static constexpr uint32_t MAX_BUFFER_ACCESS_BYTE_SIZE = 0xFFFFffff;
86 static constexpr uint32_t DEFAULT_RENDER_SORT_LAYER_ID = 32u;
89 struct BufferAccess {
98 struct IndexBufferAccess {
113 BufferAccess bufferAccess[BUFFER_COUNT];
[all …]
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
Dintf_render_data_store_morph.h39 struct Submesh { struct
41 uint32_t vertexCount;
44 RenderVertexBuffer vertexBuffers[MAX_VERTEX_BUFFER_COUNT];
50 RenderVertexBuffer morphTargetBuffer;
55 struct Target {
84 virtual void AddSubmesh(const RenderDataMorph::Submesh& submesh) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
Dregister_engine_access.cpp37 using Submesh = MeshComponent::Submesh; typedef
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
Dintf_mesh_builder.h44 struct Submesh { in CORE3D_BEGIN_NAMESPACE() struct