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Searched defs:allow_spilling (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_fs_reg_allocate.cpp643 fs_reg_alloc::build_interference_graph(bool allow_spilling) in build_interference_graph()
1194 fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all) in assign_regs()
1265 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) in assign_regs()
Dbrw_fs.cpp6483 fs_visitor::allocate_registers(bool allow_spilling) in allocate_registers()
6874 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs()
6950 fs_visitor::run_cs(bool allow_spilling) in run_cs()
6984 fs_visitor::run_bs(bool allow_spilling) in run_bs()
7013 fs_visitor::run_task(bool allow_spilling) in run_task()
7060 fs_visitor::run_mesh(bool allow_spilling) in run_mesh()
7403 bool allow_spilling = params->allow_spilling; in brw_compile_fs() local
7824 const bool allow_spilling = !prog_data->prog_mask || in brw_compile_cs() local
7950 const bool allow_spilling = true; in compile_single_bs() local
7968 const bool allow_spilling = (v == NULL); in compile_single_bs() local
Dbrw_mesh.cpp252 const bool allow_spilling = !prog_data->base.prog_mask; in brw_compile_task() local
765 const bool allow_spilling = !prog_data->base.prog_mask; in brw_compile_mesh() local
Dbrw_compiler.h1773 bool allow_spilling; member