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Searched defs:baseShaderPath (Results 1 – 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
Dshader_loader.cpp327 const string_view baseShaderPath = dataLoader.GetBaseShader(); in CreateComputeShader() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dshader_manager.h218 const BASE_NS::string_view baseShaderPath; member
Dshader_manager.cpp657 …const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view var… in CreateComputeShader()
682 …const ShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantNam… in CreateShader()