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Searched defs:c000 (Results 1 – 4 of 4) sorted by relevance

/third_party/ffmpeg/libavfilter/
Dvf_lut3d.c122 const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_trilinear() local
148 const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_pyramid() local
198 const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_prism() local
247 const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_tetrahedral() local
/third_party/skia/third_party/externals/swiftshader/src/Device/
DBlitter.cpp1602 Float4 c000 = readFloat4(s000, state); in sample() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.cpp1020 Vector4f c000 = sampleTexel(x0, y0, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSurface.cpp1075 Color<float> c000 = read(x0, y0, z0); in sample() local