Searched defs:canUseSDFBlur (Results 1 – 1 of 1) sorted by relevance
196 const bool canUseSDFBlur = false) { in create_mask_GPU()302 const bool canUseSDFBlur = false) { in compute_key_and_clip_bounds()387 const bool canUseSDFBlur = false) { in hw_create_filtered_mask()520 bool canUseSDFBlur = SDFBlur::isSDFBlur(*shape) && (paint.numTotalFragmentProcessors() == 0); in draw_shape_with_mask_filter() local