| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| D | dxgi_support_data.json | 11 "depthStencil": "never", string 22 "depthStencil": "never", string 33 "depthStencil": "never", string 44 "depthStencil": "never", string 55 "depthStencil": "never", string 66 "depthStencil": "never", string 77 "depthStencil": "never", string 88 "depthStencil": "never", string 99 "depthStencil": "never", string 110 "depthStencil": "never", string [all …]
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| /third_party/skia/third_party/externals/dawn/examples/ |
| D | CubeReflection.cpp | 197 wgpu::DepthStencilState* depthStencil = in init() local 215 wgpu::DepthStencilState* depthStencil = in init() local 234 wgpu::DepthStencilState* depthStencil = in init() local
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| /third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
| D | RenderPipelineValidationTests.cpp | 86 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local 95 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local 105 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local 114 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local 127 wgpu::DepthStencilState* depthStencil = in TEST_F() local 140 wgpu::DepthStencilState* depthStencil = in TEST_F() local 152 wgpu::DepthStencilState* depthStencil = in TEST_F() local 163 wgpu::DepthStencilState* depthStencil = in TEST_F() local
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| D | PipelineAndPassCompatibilityTests.cpp | 46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreatePipeline() local
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| D | RenderPassDescriptorValidationTests.cpp | 94 wgpu::TextureView depthStencil = in TEST_F() local 192 wgpu::TextureView depthStencil = in TEST_F() local
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| /third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
| D | ReadOnlyDepthStencilAttachmentTests.cpp | 97 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline() local 111 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline() local
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| D | ClipSpaceTests.cpp | 46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(); in CreatePipelineForTest() local
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| D | MultisampledSamplingTests.cpp | 84 wgpu::DepthStencilState* depthStencil = desc.EnableDepthStencil(kDepthFormat); in SetUp() local
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| D | DepthStencilCopyTests.cpp | 80 wgpu::DepthStencilState* depthStencil = desc->EnableDepthStencil(format); in PopulatePipelineDescriptorWriteDepth() local 533 wgpu::DepthStencilState* depthStencil = in TEST_P() local
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| D | ViewportTests.cpp | 106 wgpu::DepthStencilState* depthStencil = in TestViewportDepth() local
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| D | VertexOnlyRenderPipelineTests.cpp | 127 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(kDepthStencilFormat); in CreateRenderPipeline() local
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| D | PrimitiveStateTests.cpp | 117 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in DoTest() local
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| D | DepthBiasTests.cpp | 102 wgpu::DepthStencilState* depthStencil = renderPipelineDesc.EnableDepthStencil(depthFormat); in RunDepthBiasTest() local
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| D | DepthStencilStateTests.cpp | 90 const wgpu::DepthStencilState& depthStencil; member 319 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in DoTest() local
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| /third_party/vk-gl-cts/modules/gles2/functional/ |
| D | es2fMultisampledRenderToTextureTests.cpp | 99 GLuint depthStencil = 0; in iterate() local
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | Renderbuffer.cpp | 560 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() 638 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() 650 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer()
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| D | Framebuffer.cpp | 700 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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| /third_party/skia/src/gpu/mtl/ |
| D | GrMtlDepthStencil.h | 52 static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } in GetKey()
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/ |
| D | Surface.hpp | 82 Image *depthStencil = nullptr; member in egl::Surface
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| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| D | ClearTest.cpp | 720 GLRenderbuffer depthStencil; in TEST_P() local 832 GLRenderbuffer depthStencil; in TEST_P() local 1092 GLRenderbuffer depthStencil; in TEST_P() local 1218 GLRenderbuffer depthStencil; in TEST_P() local 2041 GLRenderbuffer depthStencil; in TEST_P() local 2128 GLRenderbuffer depthStencil; in TEST_P() local 2221 GLRenderbuffer depthStencil; in TEST_P() local
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| D | MultisampledRenderToTextureTest.cpp | 1413 GLRenderbuffer depthStencil; in TEST_P() local 2124 GLRenderbuffer depthStencil; in TEST_P() local 2219 GLRenderbuffer depthStencil; in TEST_P() local 2352 GLRenderbuffer depthStencil; in TEST_P() local 2482 GLRenderbuffer depthStencil; in TEST_P() local 2602 GLRenderbuffer depthStencil; in TEST_P() local 3714 GLRenderbuffer depthStencil; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
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| D | GeometryShaderTest.cpp | 910 GLuint depthStencil, in setupLayeredFramebuffer() 1140 GLTexture depthStencil; in layeredFramebufferClearTest() local 1205 GLTexture depthStencil; in layeredFramebufferPreRenderClearTest() local 1282 GLTexture depthStencil; in layeredFramebufferMidRenderClearTest() local
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| D | WebGLFramebufferTest.cpp | 850 GLRenderbuffer depthStencil; in TEST_P() local
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| /third_party/skia/third_party/externals/dawn/src/utils/ |
| D | WGPUHelpers.cpp | 88 wgpu::TextureView depthStencil) { in ComboRenderPassDescriptor()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Framebuffer.cpp | 1580 const auto &depthStencil = glState.getDepthStencilState(); in partialClearNeedsInit() local 1923 const auto &depthStencil = mState.mWebGLDepthStencilAttachment; in commitWebGL1DepthStencilIfConsistent() local 2294 const DepthStencilState &depthStencil = glState.getDepthStencilState(); in ensureClearAttachmentsInitialized() local
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