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Searched defs:depthStencil (Results 1 – 25 of 68) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Ddxgi_support_data.json11 "depthStencil": "never", string
22 "depthStencil": "never", string
33 "depthStencil": "never", string
44 "depthStencil": "never", string
55 "depthStencil": "never", string
66 "depthStencil": "never", string
77 "depthStencil": "never", string
88 "depthStencil": "never", string
99 "depthStencil": "never", string
110 "depthStencil": "never", string
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/third_party/skia/third_party/externals/dawn/examples/
DCubeReflection.cpp197 wgpu::DepthStencilState* depthStencil = in init() local
215 wgpu::DepthStencilState* depthStencil = in init() local
234 wgpu::DepthStencilState* depthStencil = in init() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DRenderPipelineValidationTests.cpp86 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local
95 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local
105 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local
114 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in TEST_F() local
127 wgpu::DepthStencilState* depthStencil = in TEST_F() local
140 wgpu::DepthStencilState* depthStencil = in TEST_F() local
152 wgpu::DepthStencilState* depthStencil = in TEST_F() local
163 wgpu::DepthStencilState* depthStencil = in TEST_F() local
DPipelineAndPassCompatibilityTests.cpp46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreatePipeline() local
DRenderPassDescriptorValidationTests.cpp94 wgpu::TextureView depthStencil = in TEST_F() local
192 wgpu::TextureView depthStencil = in TEST_F() local
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DReadOnlyDepthStencilAttachmentTests.cpp97 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline() local
111 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format); in CreateRenderPipeline() local
DClipSpaceTests.cpp46 wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(); in CreatePipelineForTest() local
DMultisampledSamplingTests.cpp84 wgpu::DepthStencilState* depthStencil = desc.EnableDepthStencil(kDepthFormat); in SetUp() local
DDepthStencilCopyTests.cpp80 wgpu::DepthStencilState* depthStencil = desc->EnableDepthStencil(format); in PopulatePipelineDescriptorWriteDepth() local
533 wgpu::DepthStencilState* depthStencil = in TEST_P() local
DViewportTests.cpp106 wgpu::DepthStencilState* depthStencil = in TestViewportDepth() local
DVertexOnlyRenderPipelineTests.cpp127 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(kDepthStencilFormat); in CreateRenderPipeline() local
DPrimitiveStateTests.cpp117 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in DoTest() local
DDepthBiasTests.cpp102 wgpu::DepthStencilState* depthStencil = renderPipelineDesc.EnableDepthStencil(depthFormat); in RunDepthBiasTest() local
DDepthStencilStateTests.cpp90 const wgpu::DepthStencilState& depthStencil; member
319 wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); in DoTest() local
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp99 GLuint depthStencil = 0; in iterate() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp560 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer()
638 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer()
650 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer()
DFramebuffer.cpp700 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
/third_party/skia/src/gpu/mtl/
DGrMtlDepthStencil.h52 static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } in GetKey()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
DSurface.hpp82 Image *depthStencil = nullptr; member in egl::Surface
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DClearTest.cpp720 GLRenderbuffer depthStencil; in TEST_P() local
832 GLRenderbuffer depthStencil; in TEST_P() local
1092 GLRenderbuffer depthStencil; in TEST_P() local
1218 GLRenderbuffer depthStencil; in TEST_P() local
2041 GLRenderbuffer depthStencil; in TEST_P() local
2128 GLRenderbuffer depthStencil; in TEST_P() local
2221 GLRenderbuffer depthStencil; in TEST_P() local
DMultisampledRenderToTextureTest.cpp1413 GLRenderbuffer depthStencil; in TEST_P() local
2124 GLRenderbuffer depthStencil; in TEST_P() local
2219 GLRenderbuffer depthStencil; in TEST_P() local
2352 GLRenderbuffer depthStencil; in TEST_P() local
2482 GLRenderbuffer depthStencil; in TEST_P() local
2602 GLRenderbuffer depthStencil; in TEST_P() local
3714 GLRenderbuffer depthStencil; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
DGeometryShaderTest.cpp910 GLuint depthStencil, in setupLayeredFramebuffer()
1140 GLTexture depthStencil; in layeredFramebufferClearTest() local
1205 GLTexture depthStencil; in layeredFramebufferPreRenderClearTest() local
1282 GLTexture depthStencil; in layeredFramebufferMidRenderClearTest() local
DWebGLFramebufferTest.cpp850 GLRenderbuffer depthStencil; in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/utils/
DWGPUHelpers.cpp88 wgpu::TextureView depthStencil) { in ComboRenderPassDescriptor()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DFramebuffer.cpp1580 const auto &depthStencil = glState.getDepthStencilState(); in partialClearNeedsInit() local
1923 const auto &depthStencil = mState.mWebGLDepthStencilAttachment; in commitWebGL1DepthStencilIfConsistent() local
2294 const DepthStencilState &depthStencil = glState.getDepthStencilState(); in ensureClearAttachmentsInitialized() local

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