Searched defs:fingerStatus (Results 1 – 1 of 1) sorted by relevance
423 static void AddPinterItems(PointerEvent &event, const vector<pair<bool, Point>> &fingerStatus, in AddPinterItems()457 vector<pair<bool, Point>> fingerStatus(events.GetFingers(), make_pair(false, Point(0,0))); in InjectTouchEventSequence() local