| /foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/cppview/ |
| D | interactable_view.cpp | 23 void InteractableView::SetFocusable(bool focusable) in SetFocusable()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/search/ |
| D | search_model.h | 59 virtual void SetFocusable(bool focusable) {}; in SetFocusable()
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| /foundation/arkui/ace_engine/frameworks/core/focus/ |
| D | focus_node.cpp | 356 void FocusNode::SetFocusable(bool focusable) in SetFocusable() 432 void FocusNode::RefreshParentFocusable(bool focusable) in RefreshParentFocusable() 825 void FocusGroup::RefreshParentFocusable(bool focusable) in RefreshParentFocusable()
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| D | focus_node.h | 43 explicit FocusNode(bool focusable = true) : focusable_(focusable) {} in focusable_() argument
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| /foundation/arkui/ui_lite/test/uitest/test_focus_manager/ |
| D | ui_test_focus_manager.cpp | 242 const char* text, bool focusable) in CreateTestUILabel() 262 UIViewGroup* UITestFocusManager::CreateTestUIViewGroup(UIViewGroup* parent, bool focusable, bool in… in CreateTestUIViewGroup()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/event/ |
| D | focus_hub.h | 186 …FocusPattern(FocusType focusType, bool focusable) : focusType_(focusType), focusable_(focusable) {} in FocusPattern() 187 FocusPattern(FocusType focusType, bool focusable, FocusStyleType styleType) in FocusPattern() 190 …FocusPattern(FocusType focusType, bool focusable, FocusStyleType styleType, const FocusPaintParam&… in FocusPattern() 234 void SetFocusable(bool focusable) in SetFocusable()
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| D | focus_hub.cpp | 594 void FocusHub::SetFocusable(bool focusable, bool isExplicit) in SetFocusable() 2560 bool focusable = false; in ToJsonValue() local
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| /foundation/arkui/ace_engine/frameworks/core/components/image/ |
| D | image_component.h | 170 void SetFocusable(bool focusable) in SetFocusable()
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| /foundation/arkui/ace_engine/frameworks/core/components/declaration/common/ |
| D | attribute.h | 68 std::pair<bool, bool> focusable = { false, false }; member
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| /foundation/arkui/ace_engine/frameworks/core/components/button/ |
| D | button_component.h | 111 void SetFocusable(bool focusable) in SetFocusable()
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| /foundation/window/window_manager/interfaces/kits/ndk/wm/ |
| D | oh_window_comm.h | 142 bool focusable; member
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| /foundation/arkui/ace_engine/frameworks/core/components/focusable/ |
| D | focusable_component.h | 165 void SetFocusable(bool focusable) in SetFocusable()
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| /foundation/window/window_manager/test/fuzztest/wms/windowscene_fuzzer/ |
| D | windowscene_fuzzer.cpp | 87 bool focusable; in InitWindowOption1() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/property/ |
| D | accessibility_property.cpp | 449 bool focusable = IsAccessibilityFocusable(node); in IsAccessibilityFocusableDebug() local 484 bool focusable = false; in IsAccessibilityFocusable() local
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| /foundation/window/window_manager/interfaces/kits/cj/window_runtime/ |
| D | window_utils.h | 57 bool focusable; member
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| /foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
| D | search_model_impl.cpp | 179 void SearchModelImpl::SetFocusable(bool focusable) in SetFocusable()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/web/ |
| D | web_model.h | 42 virtual void SetFocusable(bool focusable) {}; in SetFocusable()
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| /foundation/window/window_manager/wmserver/src/ |
| D | window_node.cpp | 86 void WindowNode::SetFocusable(bool focusable) in SetFocusable()
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| /foundation/arkui/ace_engine/frameworks/core/accessibility/ |
| D | accessibility_utils.h | 145 bool focusable = false; member
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| /foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
| D | js_interactable_view.cpp | 272 void JSInteractableView::SetFocusable(bool focusable) in SetFocusable()
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| /foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/ark_component/src/ |
| D | ArkSpan.ts | 519 focusable(value: boolean): this { method in ArkSpanComponent
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| /foundation/arkui/ace_engine/interfaces/native/ |
| D | native_interface_accessibility.cpp | 223 ArkUI_AccessibilityElementInfo* elementInfo, bool focusable) in OH_ArkUI_AccessibilityElementInfoSetFocusable()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/ |
| D | overlay_manager.h | 61 bool focusable = false; member
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| /foundation/arkui/ace_engine/frameworks/core/components/common/properties/ |
| D | popup_param.h | 419 void SetFocusable(bool focusable) in SetFocusable()
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| /foundation/arkui/ace_engine/frameworks/core/components/dialog/ |
| D | dialog_component.cpp | 203 auto focusable = AceType::MakeRefPtr<FocusableComponent>(child); in BuildFocusChild() local
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