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Searched defs:focusable (Results 1 – 25 of 44) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/cppview/
Dinteractable_view.cpp23 void InteractableView::SetFocusable(bool focusable) in SetFocusable()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/search/
Dsearch_model.h59 virtual void SetFocusable(bool focusable) {}; in SetFocusable()
/foundation/arkui/ace_engine/frameworks/core/focus/
Dfocus_node.cpp356 void FocusNode::SetFocusable(bool focusable) in SetFocusable()
432 void FocusNode::RefreshParentFocusable(bool focusable) in RefreshParentFocusable()
825 void FocusGroup::RefreshParentFocusable(bool focusable) in RefreshParentFocusable()
Dfocus_node.h43 explicit FocusNode(bool focusable = true) : focusable_(focusable) {} in focusable_() argument
/foundation/arkui/ui_lite/test/uitest/test_focus_manager/
Dui_test_focus_manager.cpp242 const char* text, bool focusable) in CreateTestUILabel()
262 UIViewGroup* UITestFocusManager::CreateTestUIViewGroup(UIViewGroup* parent, bool focusable, bool in… in CreateTestUIViewGroup()
/foundation/arkui/ace_engine/frameworks/core/components_ng/event/
Dfocus_hub.h186 …FocusPattern(FocusType focusType, bool focusable) : focusType_(focusType), focusable_(focusable) {} in FocusPattern()
187 FocusPattern(FocusType focusType, bool focusable, FocusStyleType styleType) in FocusPattern()
190 …FocusPattern(FocusType focusType, bool focusable, FocusStyleType styleType, const FocusPaintParam&… in FocusPattern()
234 void SetFocusable(bool focusable) in SetFocusable()
Dfocus_hub.cpp594 void FocusHub::SetFocusable(bool focusable, bool isExplicit) in SetFocusable()
2560 bool focusable = false; in ToJsonValue() local
/foundation/arkui/ace_engine/frameworks/core/components/image/
Dimage_component.h170 void SetFocusable(bool focusable) in SetFocusable()
/foundation/arkui/ace_engine/frameworks/core/components/declaration/common/
Dattribute.h68 std::pair<bool, bool> focusable = { false, false }; member
/foundation/arkui/ace_engine/frameworks/core/components/button/
Dbutton_component.h111 void SetFocusable(bool focusable) in SetFocusable()
/foundation/window/window_manager/interfaces/kits/ndk/wm/
Doh_window_comm.h142 bool focusable; member
/foundation/arkui/ace_engine/frameworks/core/components/focusable/
Dfocusable_component.h165 void SetFocusable(bool focusable) in SetFocusable()
/foundation/window/window_manager/test/fuzztest/wms/windowscene_fuzzer/
Dwindowscene_fuzzer.cpp87 bool focusable; in InitWindowOption1() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/property/
Daccessibility_property.cpp449 bool focusable = IsAccessibilityFocusable(node); in IsAccessibilityFocusableDebug() local
484 bool focusable = false; in IsAccessibilityFocusable() local
/foundation/window/window_manager/interfaces/kits/cj/window_runtime/
Dwindow_utils.h57 bool focusable; member
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
Dsearch_model_impl.cpp179 void SearchModelImpl::SetFocusable(bool focusable) in SetFocusable()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/web/
Dweb_model.h42 virtual void SetFocusable(bool focusable) {}; in SetFocusable()
/foundation/window/window_manager/wmserver/src/
Dwindow_node.cpp86 void WindowNode::SetFocusable(bool focusable) in SetFocusable()
/foundation/arkui/ace_engine/frameworks/core/accessibility/
Daccessibility_utils.h145 bool focusable = false; member
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
Djs_interactable_view.cpp272 void JSInteractableView::SetFocusable(bool focusable) in SetFocusable()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/ark_component/src/
DArkSpan.ts519 focusable(value: boolean): this { method in ArkSpanComponent
/foundation/arkui/ace_engine/interfaces/native/
Dnative_interface_accessibility.cpp223 ArkUI_AccessibilityElementInfo* elementInfo, bool focusable) in OH_ArkUI_AccessibilityElementInfoSetFocusable()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
Doverlay_manager.h61 bool focusable = false; member
/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
Dpopup_param.h419 void SetFocusable(bool focusable) in SetFocusable()
/foundation/arkui/ace_engine/frameworks/core/components/dialog/
Ddialog_component.cpp203 auto focusable = AceType::MakeRefPtr<FocusableComponent>(child); in BuildFocusChild() local

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