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Searched defs:forceCPU (Results 1 – 12 of 12) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/effect/skia_effectChain/src/
Dsk_image_chain.cpp54 …rror SKImageChain::Render(const std::vector<sk_sp<SkImageFilter>>& skFilters, const bool& forceCPU, in Render()
152 void SKImageChain::ForceCPU(bool forceCPU) in ForceCPU()
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
Drs_virtual_screen_processor.cpp67 bool forceCPU = false; in Init() local
Drs_physical_screen_processor.cpp90 bool forceCPU = RSBaseRenderEngine::NeedForceCPU(layers); in Redraw() local
Drs_divided_render_util.cpp28 …const RSSurfaceRenderNode& node, bool inLocalCoordinate, bool isClipHole, bool forceCPU, bool setC… in CreateBufferDrawParam()
Drs_base_render_engine.cpp174 bool forceCPU = false; in NeedForceCPU() local
271 const BufferRequestConfig& config, bool forceCPU, bool useAFBC, in RequestFrame()
366 const BufferRequestConfig& config, bool forceCPU, bool useAFBC, in RequestFrame()
407 bool forceCPU) in MakeRSSurface()
Drs_uni_render_engine.cpp58 …ne::DrawLayers(RSPaintFilterCanvas& canvas, const std::vector<LayerInfoPtr>& layers, bool forceCPU, in DrawLayers()
Drs_render_engine.cpp68 …ne::DrawLayers(RSPaintFilterCanvas& canvas, const std::vector<LayerInfoPtr>& layers, bool forceCPU, in DrawLayers()
Drs_uni_render_util.cpp519 const RSSurfaceRenderNode& node, bool forceCPU, uint32_t threadIndex, bool useRenderParams) in CreateBufferDrawParam()
578 …const DrawableV2::RSSurfaceRenderNodeDrawable& surfaceDrawable, bool forceCPU, uint32_t threadInde… in CreateBufferDrawParam()
691 …ferDrawParam RSUniRenderUtil::CreateBufferDrawParam(const RSDisplayRenderNode& node, bool forceCPU) in CreateBufferDrawParam()
717 …Param RSUniRenderUtil::CreateBufferDrawParam(const RSSurfaceHandler& surfaceHandler, bool forceCPU) in CreateBufferDrawParam()
737 …fferDrawParam RSUniRenderUtil::CreateLayerBufferDrawParam(const LayerInfoPtr& layer, bool forceCPU) in CreateLayerBufferDrawParam()
Drs_hardware_thread.cpp559 bool forceCPU = RSBaseRenderEngine::NeedForceCPU(layers); in Redraw() local
/foundation/graphic/graphic_2d/rosen/modules/effect/effect_ndk/src/filter/
Dfilter.cpp26 void Filter::Render(bool forceCPU) in Render()
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/effect_kit/src/
Dfilter_napi.cpp62 bool forceCPU = true; member
319 DrawError FilterNapi::Render(bool forceCPU) in Render()
353 bool forceCPU = false; in GetPixelMap() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/
Drs_uni_render_util_test.cpp354 bool forceCPU = false; variable
444 bool forceCPU = false; variable
458 bool forceCPU = false; variable