Searched defs:gsp (Results 1 – 7 of 7) sorted by relevance
76 sptr<IAudioPolicy> gsp = GetAudioPolicyProxyFromSamgr(); in GetAudioPolicyManagerProxy() local100 sptr<IAudioPolicy> gsp = GetAudioPolicyProxyFromSamgr(); in RecoverAndGetAudioPolicyManagerProxy() local110 int32_t AudioPolicyManager::RegisterPolicyCallbackClientFunc(const sptr<IAudioPolicy> &gsp) in RegisterPolicyCallbackClientFunc()142 sptr<IAudioPolicy> gsp = nullptr; in RecoverAudioPolicyCallbackClient() local225 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in GetMaxVolumeLevel() local233 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in GetMinVolumeLevel() local242 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in SetSystemVolumeLevel() local253 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in SetRingerModeLegacy() local260 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in SetRingerMode() local268 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in GetRingerMode() local[all …]
118 const sptr<IStandardAudioService> gsp = g_adProxy; in GetAudioServerProxy() local500 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateSpatializationState() local517 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateSpatializationSceneType() local551 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateSpatialDeviceType() local
390 const sptr<IStandardAudioService> gsp = g_adProxy; in GetAudioServerProxy() local641 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in SetVoiceCallVolume() local1360 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in RememberRoutingInfo() local1450 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in MoveToRemoteOutputDevice() local1602 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in MoveToRemoteInputDevice() local2167 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateActiveDevicesRoute() local2187 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateDualToneState() local2216 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in SetVoiceCallMuteForSwitchDevice() local2447 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in MuteSinkPort() local2770 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in FetchStreamForA2dpOffload() local[all …]
84 const GpuShaderProgram* gsp = shaderMgr.GetGpuShaderProgram(shaderHandle); in validateSSO() local420 … if (const GpuShaderProgram* gsp = shaderMgr_.GetGpuShaderProgram(psoDataRef.shaderHandle); gsp) { in GetGraphicsPso() local
375 BASE_NS::unique_ptr<GpuComputeProgram> gsp; member382 BASE_NS::unique_ptr<GpuShaderProgram> gsp; member
144 const sptr<IStandardAudioService> gsp = g_adProxy; in GetAudioServerProxy() local667 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in ResetNonInterruptControl() local1966 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in ShouldCallbackToClient() local
345 void AudioAdapterManager::SetAudioServerProxy(sptr<IStandardAudioService> gsp) in SetAudioServerProxy()