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Searched defs:isRecursive (Results 1 – 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dpicking.cpp149 const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB()
185 …const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOu… in UpdateRecursiveAABB()
558 MinAndMax Picking::GetWorldMatrixComponentAABB(Entity entity, bool isRecursive, IEcs& ecs) const in GetWorldMatrixComponentAABB()
575 MinAndMax Picking::GetTransformComponentAABB(Entity entity, bool isRecursive, IEcs& ecs) const in GetTransformComponentAABB()
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
Dui_node.cpp629 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in AttachToMainTree() local
652 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in AttachToMainTree() local
672 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in DetachFromMainTree() local
719 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in ProcessOffscreenTask() local
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
Dscene_holder.cpp2984 SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity entity, bool isRecursive) in GetWorldMatrixComponentAABB()
2997 …TransformComponentAABB(SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity entity, bool isRecursive) in GetTransformComponentAABB()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
DstateMgmt.js7136 isRecursive: false, property