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Searched defs:isSignaled (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
DSync.hpp44 bool isSignaled() const { return status == EGL_SIGNALED_KHR; } in isSignaled() function in egl::FenceSync
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/wsi/
DvktWsiMaintenance1Tests.cpp742 bool isSignaled = vkd.getFenceStatus(device, fence) != VK_NOT_READY; in verifyFenceSignalOrdering() local
DvktWsiSwapchainTests.cpp1187 bool isSignaled = true) in createFences()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/wsi/
DvktWsiSwapchainTests.cpp1171 bool isSignaled = true) in createFences()