Searched defs:is_layered (Results 1 – 4 of 4) sorted by relevance
| /third_party/mesa3d/src/broadcom/vulkan/ |
| D | v3dv_meta_clear.c | 571 bool is_layered, in create_color_clear_pipeline() 629 bool is_layered, in create_depth_clear_pipeline() 736 bool is_layered) in get_color_clear_pipeline_cache_key() 766 bool is_layered) in get_depth_clear_pipeline_cache_key() 801 bool is_layered, in get_color_clear_pipeline() 906 bool is_layered, in get_depth_clear_pipeline() 977 bool is_layered, in emit_subpass_color_clear_rects() 1079 bool is_layered, in emit_subpass_ds_clear_rects() 1164 bool *is_layered, bool *all_rects_same_layers) in gather_layering_info() 1205 bool is_layered, all_rects_same_layers; in v3dv_CmdClearAttachments() local
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| D | v3dv_meta_copy.c | 1568 bool is_layered, in get_texel_buffer_copy_pipeline_cache_key() 1830 bool is_layered, in create_texel_buffer_copy_pipeline() 1893 bool is_layered, in get_copy_texel_buffer_pipeline()
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| /third_party/mesa3d/src/mesa/main/ |
| D | fbobject.c | 1276 bool is_layered = false; in _mesa_test_framebuffer_completeness() local
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| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| D | gl4cShadingLanguage420PackTests.cpp | 2395 GLboolean is_layered = GL_FALSE; in prepareTexture() local
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