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Searched defs:is_layered (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_clear.c571 bool is_layered, in create_color_clear_pipeline()
629 bool is_layered, in create_depth_clear_pipeline()
736 bool is_layered) in get_color_clear_pipeline_cache_key()
766 bool is_layered) in get_depth_clear_pipeline_cache_key()
801 bool is_layered, in get_color_clear_pipeline()
906 bool is_layered, in get_depth_clear_pipeline()
977 bool is_layered, in emit_subpass_color_clear_rects()
1079 bool is_layered, in emit_subpass_ds_clear_rects()
1164 bool *is_layered, bool *all_rects_same_layers) in gather_layering_info()
1205 bool is_layered, all_rects_same_layers; in v3dv_CmdClearAttachments() local
Dv3dv_meta_copy.c1568 bool is_layered, in get_texel_buffer_copy_pipeline_cache_key()
1830 bool is_layered, in create_texel_buffer_copy_pipeline()
1893 bool is_layered, in get_copy_texel_buffer_pipeline()
/third_party/mesa3d/src/mesa/main/
Dfbobject.c1276 bool is_layered = false; in _mesa_test_framebuffer_completeness() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp2395 GLboolean is_layered = GL_FALSE; in prepareTexture() local