Home
last modified time | relevance | path

Searched defs:nodeHeightI (Results 1 – 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_render_context.cpp3240 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom) - nodeTopI; in RoundToPixelGrid() local
3289 …float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, ceilBottom, floorBottom) - node… in RoundToPixelGrid() local
3351 float nodeHeightI = OnePixelValueRounding(absoluteBottom) - nodeTopI; in OnePixelRounding() local
3417 …float nodeHeightI = OnePixelValueRounding(absoluteBottom, !noRoundBottom, ceilBottom, floorBottom)… in OnePixelRounding() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
Dxcomponent_pattern.cpp1859 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
Dvideo_pattern.cpp235 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local