Searched defs:nodeWidth (Results 1 – 8 of 8) sorted by relevance
| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/ |
| D | text_input_response_area.cpp | 40 …d TextInputResponseArea::LayoutChild(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in LayoutChild() 66 …ResponseArea::GetChildOffset(SizeF parentSize, RectF contentRect, SizeF childSize, float nodeWidth) in GetChildOffset() 278 void PasswordResponseArea::Layout(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in Layout() 412 void UnitResponseArea::Layout(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in Layout() 455 void CleanNodeResponseArea::Layout(LayoutWrapper *layoutWrapper, int32_t index, float &nodeWidth) in Layout()
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| /foundation/graphic/graphic_2d/rosen/modules/texgine/export/symbol_animation/ |
| D | symbol_node_build.cpp | 105 float nodeWidth = rect.GetWidth(); in DecomposeSymbolAndDraw() local
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| /foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/skia_txt/symbol_engine/ |
| D | hm_symbol_node_build.cpp | 226 float nodeWidth = rect.GetWidth(); in DecomposeSymbolAndDraw() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
| D | component_snapshot.cpp | 135 bool IsSnapshotRegionInRange(LocalizedSnapshotRegion& snapshotRegion, float& nodeWidth, float& node… in IsSnapshotRegionInRange() 149 float nodeWidth = nodeRect.Width(); in SetCaptureReigon() local
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| D | rosen_render_context.cpp | 2696 auto nodeWidth = node->GetGeometryNode()->GetFrameSize().Width(); in UpdateAccessibilityRoundRect() local 2830 auto nodeWidth = node->GetGeometryNode()->GetFrameSize().Width(); in OnBackgroundPixelMapUpdate() local 3231 float nodeWidth = geometryNode->GetFrameSize().Width(); in RoundToPixelGrid() local 3272 float nodeWidth = geometryNode->GetFrameSize().Width(); in RoundToPixelGrid() local 3322 float nodeWidth = geometryNode->GetFrameSize().Width(); in OnePixelRounding() local 3376 float nodeWidth = geometryNode->GetFrameSize().Width(); in OnePixelRounding() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/relative_container/ |
| D | relative_container_layout_algorithm.cpp | 1929 auto nodeWidth = childWrapper->GetGeometryNode()->GetMarginFrameSize().Width(); in AdjustOffsetRtl() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/ |
| D | xcomponent_pattern.cpp | 1829 float nodeWidth = width; in AdjustPaintRect() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/ |
| D | video_pattern.cpp | 205 float nodeWidth = width; in AdjustPaintRect() local
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