Searched defs:numStencilBits (Results 1 – 9 of 9) sorted by relevance
| /third_party/skia/src/gpu/ |
| D | GrStencilSettings.cpp | 28 int numStencilBits) { in reset() 172 int numStencilBits) { in reset()
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| D | GrRenderTarget.cpp | 63 int GrRenderTarget::numStencilBits(bool useMSAASurface) const { in numStencilBits() function in GrRenderTarget
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| D | GrStencilSettings.h | 51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings()
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| /third_party/skia/src/gpu/gl/ |
| D | GrGLRenderTarget.cpp | 114 int numStencilBits = 0; in getBackendRenderTarget() local
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| /third_party/vk-gl-cts/framework/referencerenderer/ |
| D | rrFragmentOperations.cpp | 92 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilCompare() 130 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilSFail() 320 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilDpFailAndPass()
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| D | rrRenderState.hpp | 276 int numStencilBits; member
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| /third_party/skia/src/gpu/mock/ |
| D | GrMockTexture.h | 124 int numStencilBits = 0; in getBackendRenderTarget() local
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| /third_party/vk-gl-cts/modules/egl/ |
| D | teglImageUtil.cpp | 363 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local
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| D | teglImageFormatTests.cpp | 1255 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilText… in invokeGLES() local
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