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Searched defs:pc (Results 1 – 17 of 17) sorted by relevance

/foundation/resourceschedule/ffrt/src/sync/
Dcondition_variable.cpp75 auto pc = reinterpret_cast<ffrt::condition_variable_private *>(cond); in ffrt_cond_wait() local
88 auto pc = reinterpret_cast<ffrt::condition_variable_private *>(cond); in ffrt_cond_timedwait() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_bloom.cpp163 constexpr PushConstant pc { ShaderStageFlagBits::CORE_SHADER_STAGE_COMPUTE_BIT, in ComputeBloom() local
178 void RenderBloom::ComputeDownscaleAndThreshold(const PushConstant& pc, IRenderCommandList& cmdList) in ComputeDownscaleAndThreshold()
213 void RenderBloom::ComputeDownscale(const PushConstant& pc, IRenderCommandList& cmdList) in ComputeDownscale()
248 void RenderBloom::ComputeUpscale(const PushConstant& pc, IRenderCommandList& cmdList) in ComputeUpscale()
283 void RenderBloom::ComputeCombine(const PushConstant& pc, IRenderCommandList& cmdList) in ComputeCombine()
330 constexpr PushConstant pc { ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT, in GraphicsBloom() local
346 RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) in RenderDownscaleAndThreshold()
383 void RenderBloom::RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandLis… in RenderDownscale()
424 void RenderBloom::RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList&… in RenderUpscale()
481 void RenderBloom::RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList&… in RenderCombine()
Drender_blur.cpp246 const LocalPostProcessPushConstantStruct pc { in RenderData() local
320 const LocalPostProcessPushConstantStruct& pc; member
358 … LocalPostProcessPushConstantStruct pc { { 1.0f, 0.0f, 0.0f, 0.0f }, { 1.0f, 0.0f, 0.0f, 0.0f } }; in RenderGaussian() local
Drender_motion_blur.cpp225 …const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, … in Execute() local
263 …const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, … in ExecuteTileVelocity() local
Drender_copy.cpp148 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in Execute() local
Drender_node_single_post_process.cpp351 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess() local
368 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess() local
Drender_node_mip_chain_post_process.cpp410 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in RenderGraphics() local
/foundation/graphic/graphic_3d/kits/js/src/
DPropertyProxy.cpp135 auto pc = (PropCtx*)info.GetData(); in Hook() local
140 auto pc = (PropCtx*)info.GetData(); in Hook() local
/foundation/ai/ai_engine/services/common/utils/
Dinf_cast_impl.h106 C *pc = reinterpret_cast<C*>(pi); in Destroy() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_post_process_util.cpp560 …const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, … in ExecuteCombine() local
610 const LocalPostProcessPushConstantStruct pc { ti_.targetSize, in ExecuteFXAA() local
670 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteTAA() local
749 …const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, … in ExecuteDofBlur() local
812 …const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, … in ExecuteDof() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_camera_single_post_process.cpp360 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess() local
377 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess() local
Drender_node_default_shadows_blur.cpp254 const LocalPostProcessPushConstantStruct pc { texSizeInvTexSize, dir }; in RenderBlur() local
Drender_node_default_material_deferred_shading.cpp214 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in RenderData() local
Drender_node_camera_cubemap.cpp297 … const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Drender_backend_gles.cpp2152 void RenderBackendGLES::SetPushConstant(uint32_t program, const Gles::PushConstantReflection& pc, c… in SetPushConstant()
2200 for (const auto& pc : consts) { in SetPushConstants() local
/foundation/distributedhardware/distributed_hardware_fwk/application/hvigor/
Dhvigor-wrapper.js15 …("process"),o=require("tty"),i=require("util"),s=require("url"),c=require("constants"),a=require("… argument
/foundation/distributeddatamgr/pasteboard/services/dialog/PasteboardDialog/hvigor/
Dhvigor-wrapper.js15 …("process"),o=require("tty"),i=require("util"),s=require("url"),c=require("constants"),a=require("… argument