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Searched defs:pd (Results 1 – 6 of 6) sorted by relevance

/foundation/communication/bluetooth_service/services/bluetooth/service/src/common/
Dpower_state_machine.h76 …PowerState(const std::string &name, PowerStateMachine &psm, PowerDevice &pd) : State(name, psm), p… in PowerState()
84 …PowerState(const std::string &name, PowerStateMachine &psm, PowerDevice &pd, utility::StateMachine… in PowerState()
107 PowerActiveState(PowerStateMachine &psm, PowerDevice &pd) : PowerState(ACTIVE_STATE, psm, pd){}; in PowerActiveState()
149 …PowerActiveActivingState(PowerStateMachine &psm, PowerDevice &pd, utility::StateMachine::State &fs… in PowerActiveActivingState()
173 …PowerActiveSniffingState(PowerStateMachine &psm, PowerDevice &pd, utility::StateMachine::State &fs… in PowerActiveSniffingState()
196 PowerSniffState(PowerStateMachine &psm, PowerDevice &pd) : PowerState(SNIFF_STATE, psm, pd){}; in PowerSniffState()
219 …PowerSniffActivingState(PowerStateMachine &psm, PowerDevice &pd, utility::StateMachine::State &fst… in PowerSniffActivingState()
243 …PowerSniffSniffingState(PowerStateMachine &psm, PowerDevice &pd, utility::StateMachine::State &fst… in PowerSniffSniffingState()
Dpower_state_machine.cpp23 void PowerStateMachine::Init(PowerDevice &pd) in Init()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dnode_context_descriptor_set_manager_vk.cpp122 PendingDeallocations pd; in ResetAndReserve() local
172 PendingDeallocations pd; in BeginFrame() local
187 PendingDeallocations pd; in BeginFrame() local
216 [ageLimit](auto const& pd) { return pd.frameIndex >= ageLimit; }); in BeginFrame()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/perf/
Dperformance_data_manager.cpp112 IPerformanceDataManager::PerformanceData& pd = data.emplace_back(); in GetTimingData() local
/foundation/graphic/graphic_3d/lume/LumeEngine/src/
Dplugin_registry.cpp585 PluginData pd { move(lib), {}, asDependency ? 0 : 1 }; in RegisterPlugin() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dgpu_resource_manager.cpp1936 auto pd = CommitPendingData(store); in WaitForIdleAndDestroyGpuResources() local