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Searched defs:ray (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/src/pathops/
DSkPathOpsCurve.h299 static void line_intersect_ray(const SkPoint a[2], SkScalar , const SkDLine& ray, in line_intersect_ray()
306 static void quad_intersect_ray(const SkPoint a[3], SkScalar , const SkDLine& ray, in quad_intersect_ray()
313 static void conic_intersect_ray(const SkPoint a[3], SkScalar weight, const SkDLine& ray, in conic_intersect_ray()
320 static void cubic_intersect_ray(const SkPoint a[4], SkScalar , const SkDLine& ray, in cubic_intersect_ray()
336 static void dline_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dline_intersect_ray()
340 static void dquad_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dquad_intersect_ray()
344 static void dconic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dconic_intersect_ray()
348 static void dcubic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) { in dcubic_intersect_ray()
DSkOpCoincidence.cpp306 SkDLine ray = {{{pt.fX, pt.fY}, {pt.fX + dxdy.fY, pt.fY - dxdy.fX}}}; in addEndMovedSpans() local
DSkOpSegment.cpp1683 SkDLine ray = {{{midPt.fX, midPt.fY}, {partMidPt.fX + dxdy.fY, partMidPt.fY - dxdy.fX}}}; in testForCoincidence() local
DSkPathOpsDebug.cpp1484 SkDLine ray = {{{pt.fX, pt.fY}, {pt.fX + dxdy.fY, pt.fY - dxdy.fX}}}; in debugAddEndMovedSpans() local
/third_party/skia/src/core/
DSkStroke.cpp1084 SkPoint ray[2]; // points near midpoint on quad, midpoint on cubic in compareQuadCubic() local
1100 SkPoint ray[2]; // points near midpoint on quad, midpoint on conic in compareQuadConic() local
1127 SkPoint ray[2]; in compareQuadQuad() local
/third_party/skia/tests/
DPathOpsAngleIdeas.cpp511 SkDVector ray = q.ptAtT(smallT) - origin; in testQuadAngles() local
530 SkDVector ray = q.ptAtT(t) - origin; in testQuadAngles() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingBuiltinTests.cpp3448 Ray ray; member
3468 Ray ray; member
3481 Ray ray[2]; member
3490 Ray ray[2]; member
/third_party/mesa3d/src/imgui/
Dimstb_truetype.h4300 float orig[2], ray[2] = { 1, 0 }; in stbtt__compute_crossings_x() local