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Searched defs:recognizer (Results 1 – 25 of 53) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/gestures/
Dparallel_recognizer.cpp27 for (auto& recognizer : recognizers_) { in OnAccepted() local
43 for (auto& recognizer : recognizers_) { in OnRejected() local
57 for (auto& recognizer : recognizers_) { in OnPending() local
73 for (auto& recognizer : recognizers_) { in HandleEvent() local
85 for (auto& recognizer : recognizers_) { in HandleEvent() local
96 for (auto& recognizer : recognizers_) { in OnFlushTouchEventsBegin() local
103 for (auto& recognizer : recognizers_) { in OnFlushTouchEventsEnd() local
108 bool ParallelRecognizer::IsRecognizeEnd(const RefPtr<GestureRecognizer>& recognizer) in IsRecognizeEnd()
117 …const std::set<size_t>& touchIds, const RefPtr<GestureRecognizer>& recognizer, GestureDisposal dis… in BatchAdjudicate()
154 void ParallelRecognizer::AddToReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in AddToReferee()
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Dexclusive_recognizer.cpp38 for (auto& recognizer : recognizers_) { in OnAccepted() local
58 for (auto& recognizer : recognizers_) { in OnRejected() local
76 for (auto& recognizer : recognizers_) { in OnPending() local
93 for (auto& recognizer : recognizers_) { in HandleEvent() local
112 for (auto& recognizer : recognizers_) { in OnFlushTouchEventsBegin() local
119 for (auto& recognizer : recognizers_) { in OnFlushTouchEventsEnd() local
125 …const std::set<size_t>& touchIds, const RefPtr<GestureRecognizer>& recognizer, GestureDisposal dis… in BatchAdjudicate()
172 void ExclusiveRecognizer::AddToReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in AddToReferee()
185 bool ExclusiveRecognizer::CheckNeedBlocked(const RefPtr<GestureRecognizer>& recognizer) in CheckNeedBlocked()
198 void ExclusiveRecognizer::AcceptSubGesture(const RefPtr<GestureRecognizer>& recognizer) in AcceptSubGesture()
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Dgesture_referee.cpp21 void GestureScope::AddMember(const RefPtr<GestureRecognizer>& recognizer) in AddMember()
51 void GestureScope::DelMember(const RefPtr<GestureRecognizer>& recognizer) in DelMember()
74 void GestureScope::HandleGestureDisposal(const RefPtr<GestureRecognizer>& recognizer, const Gesture… in HandleGestureDisposal()
103 void GestureScope::HandleParallelDisposal(const RefPtr<GestureRecognizer>& recognizer, GestureDispo… in HandleParallelDisposal()
119 void GestureScope::HandleAcceptDisposal(const RefPtr<GestureRecognizer>& recognizer) in HandleAcceptDisposal()
137 void GestureScope::HandlePendingDisposal(const RefPtr<GestureRecognizer>& recognizer) in HandlePendingDisposal()
156 void GestureScope::HandleRejectDisposal(const RefPtr<GestureRecognizer>& recognizer) in HandleRejectDisposal()
167 auto recognizer = weakRecognizer.Upgrade(); in RemoveAndUnBlockGesture() local
189 bool GestureScope::Existed(const RefPtr<GestureRecognizer>& recognizer) in Existed()
206 const RefPtr<GestureRecognizer>& recognizer) in GetMembersByRecognizer()
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Dsequenced_recognizer.cpp46 auto recognizer = AceType::DynamicCast<MultiFingersRecognizer>(recognizers_[activeIndex]); in OnRejected() local
128 for (auto& recognizer : recognizers_) { in OnFlushTouchEventsBegin() local
135 for (auto& recognizer : recognizers_) { in OnFlushTouchEventsEnd() local
141 …const std::set<size_t>& touchIds, const RefPtr<GestureRecognizer>& recognizer, GestureDisposal dis… in BatchAdjudicate()
157 void SequencedRecognizer::AddToReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in AddToReferee()
172 for (auto& recognizer : recognizers_) { in Reset() local
205 bool SequencedRecognizer::ReconcileFrom(const RefPtr<GestureRecognizer>& recognizer) in ReconcileFrom()
Dparallel_recognizer.h34 for (const auto& recognizer : recognizers) { in ParallelRecognizer() local
43 for (const auto& recognizer : recognizers_) { in ParallelRecognizer() local
66 void DelFromReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) override {} in DelFromReferee()
Dtimeout_recognizer.cpp37 void SingleChildGestureRecognizer::SetChild(RefPtr<GestureRecognizer> recognizer) in SetChild()
44 bool SingleChildGestureRecognizer::ReconcileFrom(const RefPtr<GestureRecognizer>& recognizer) in ReconcileFrom()
62 …leChildGestureRecognizer::AddToReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in AddToReferee()
67 …ChildGestureRecognizer::DelFromReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in DelFromReferee()
111 bool TimeoutRecognizer::ReconcileFrom(const RefPtr<GestureRecognizer>& recognizer) in ReconcileFrom()
124 const RefPtr<GestureRecognizer>& recognizer, GestureDisposal disposal) in BatchAdjudicate()
Dmulti_fingers_recognizer.cpp46 void MultiFingersRecognizer::Adjudicate(const RefPtr<GestureRecognizer>& recognizer, GestureDisposa… in Adjudicate()
56 …d MultiFingersRecognizer::AddToReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in AddToReferee()
64 …MultiFingersRecognizer::DelFromReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in DelFromReferee()
Dgesture_recognizer.cpp87 void GestureRecognizer::AddToReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in AddToReferee()
100 void GestureRecognizer::DelFromReferee(size_t touchId, const RefPtr<GestureRecognizer>& recognizer) in DelFromReferee()
114 …const std::set<size_t>& touchIds, const RefPtr<GestureRecognizer>& recognizer, GestureDisposal dis… in BatchAdjudicate()
Dgesture_group.cpp28 auto recognizer = subGesture->CreateRecognizer(context); in CreateRecognizer() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/
Dgesture_referee.cpp27 void GestureScope::AddMember(const RefPtr<NGGestureRecognizer>& recognizer) in AddMember()
38 bool GestureScope::Existed(const RefPtr<NGGestureRecognizer>& recognizer) in Existed()
50 bool GestureScope::CheckNeedBlocked(const RefPtr<NGGestureRecognizer>& recognizer) in CheckNeedBlocked()
72 void GestureScope::OnAcceptGesture(const RefPtr<NGGestureRecognizer>& recognizer) in OnAcceptGesture()
95 auto recognizer = member.Upgrade(); in UnBlockGesture() local
109 auto recognizer = member.Upgrade(); in IsPending() local
123 bool DectectAllDone(const RefPtr<NGGestureRecognizer> recognizer) in DectectAllDone()
148 auto recognizer = item.Upgrade(); in QueryAllDone() local
163 auto recognizer = weak.Upgrade(); in Close() local
177 static bool CheckRecognizer(const RefPtr<NGGestureRecognizer>& recognizer) in CheckRecognizer()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/recognizers/
Dexclusive_recognizer.cpp41 for (const auto& recognizer : recognizers_) { in OnAccepted() local
64 for (const auto& recognizer : recognizers_) { in OnRejected() local
146 for (const auto& recognizer : copyRecognizers) { in HandleEvent() local
161 bool ExclusiveRecognizer::CheckNeedBlocked(const RefPtr<NGGestureRecognizer>& recognizer) in CheckNeedBlocked()
188 void ExclusiveRecognizer::BatchAdjudicate(const RefPtr<NGGestureRecognizer>& recognizer, GestureDis… in BatchAdjudicate()
212 void ExclusiveRecognizer::HandleAcceptDisposal(const RefPtr<NGGestureRecognizer>& recognizer) in HandleAcceptDisposal()
232 void ExclusiveRecognizer::HandlePendingDisposal(const RefPtr<NGGestureRecognizer>& recognizer) in HandlePendingDisposal()
248 void ExclusiveRecognizer::HandleRejectDisposal(const RefPtr<NGGestureRecognizer>& recognizer) in HandleRejectDisposal()
288 bool ExclusiveRecognizer::ReconcileFrom(const RefPtr<NGGestureRecognizer>& recognizer) in ReconcileFrom()
389 for (const auto& recognizer : copyRecognizers) { in DispatchEventToAllRecognizers() local
Dparallel_recognizer.cpp44 for (const auto& recognizer : recognizers_) { in OnRejected() local
99 for (const auto& recognizer : recognizers_) { in HandleEvent() local
129 for (const auto& recognizer : recognizers_) { in HandleEvent() local
137 void ParallelRecognizer::BatchAdjudicate(const RefPtr<NGGestureRecognizer>& recognizer, GestureDisp… in BatchAdjudicate()
183 bool ParallelRecognizer::ReconcileFrom(const RefPtr<NGGestureRecognizer>& recognizer) in ReconcileFrom()
Drecognizer_group.h36 for (const auto& recognizer : recognizers) { in RecognizerGroup() local
46 for (const auto& recognizer : recognizers) { in RecognizerGroup() local
80 for (const auto& recognizer : recognizers) { in AttachFrameNode() local
92 for (const auto& recognizer : recognizers_) { in GetAxisDirection() local
182 auto recognizer = AceType::DynamicCast<NG::NGGestureRecognizer>(item); in CollectResponseLinkRecognizersRecursively() local
Drecognizer_group.cpp83 for (auto& recognizer : recognizers_) { in CheckStates() local
115 for (auto& recognizer : recognizers_) { in ForceReject() local
138 bool RecognizerGroup::Existed(const RefPtr<NGGestureRecognizer>& recognizer) in Existed()
151 for (const auto& recognizer : recognizers_) { in OnFlushTouchEventsBegin() local
160 for (const auto& recognizer : recognizers_) { in OnFlushTouchEventsEnd() local
191 void RecognizerGroup::GroupAdjudicate(const RefPtr<NGGestureRecognizer>& recognizer, GestureDisposa… in GroupAdjudicate()
Dsequenced_recognizer.cpp60 auto recognizer = *iter; in OnRejected() local
264 void SequencedRecognizer::BatchAdjudicate(const RefPtr<NGGestureRecognizer>& recognizer, GestureDis… in BatchAdjudicate()
319 … RefPtr<LongPressRecognizer> recognizer = AceType::DynamicCast<LongPressRecognizer>(curRecognizer); in UpdateCurrentIndex() local
399 bool SequencedRecognizer::ReconcileFrom(const RefPtr<NGGestureRecognizer>& recognizer) in ReconcileFrom()
Dmulti_fingers_recognizer.cpp70 for (auto &recognizer : groupList) { in IsNeedResetStatus() local
Dgesture_recognizer.cpp40 RefPtr<GestureReferee> GetCurrentGestureReferee(const RefPtr<NGGestureRecognizer>& recognizer) in GetCurrentGestureReferee()
286 void NGGestureRecognizer::BatchAdjudicate(const RefPtr<NGGestureRecognizer>& recognizer, GestureDis… in BatchAdjudicate()
415 void NGGestureRecognizer::ReconcileGestureInfoFrom(const RefPtr<NGGestureRecognizer>& recognizer) in ReconcileGestureInfoFrom()
Dgesture_recognizer.h32 WeakPtr<NGGestureRecognizer> recognizer; member
107 virtual bool ReconcileFrom(const RefPtr<NGGestureRecognizer>& recognizer) in ReconcileFrom()
420 void Adjudicate(const RefPtr<NGGestureRecognizer>& recognizer, GestureDisposal disposal) in Adjudicate()
/foundation/arkui/ace_engine/interfaces/native/node/
Dgesture_impl.cpp39 void* recognizer = nullptr; member
214 …kUI_NodeHandle OH_ArkUI_TouchRecognizer_GetNodeHandle(const ArkUI_TouchRecognizerHandle recognizer) in OH_ArkUI_TouchRecognizer_GetNodeHandle()
227 int32_t OH_ArkUI_TouchRecognizer_CancelTouch(ArkUI_TouchRecognizerHandle recognizer, ArkUI_GestureI… in OH_ArkUI_TouchRecognizer_CancelTouch()
247 int32_t OH_ArkUI_SetGestureRecognizerEnabled(ArkUI_GestureRecognizer* recognizer, bool enabled) in OH_ArkUI_SetGestureRecognizerEnabled()
259 int32_t OH_ArkUI_SetGestureRecognizerLimitFingerCount(ArkUI_GestureRecognizer* recognizer, bool lim… in OH_ArkUI_SetGestureRecognizerLimitFingerCount()
271 bool OH_ArkUI_GetGestureRecognizerEnabled(ArkUI_GestureRecognizer* recognizer) in OH_ArkUI_GetGestureRecognizerEnabled()
283 int32_t OH_ArkUI_GetGestureRecognizerState(ArkUI_GestureRecognizer* recognizer, ArkUI_GestureRecogn… in OH_ArkUI_GetGestureRecognizerState()
297 int32_t OH_ArkUI_GetGestureEventTargetInfo(ArkUI_GestureRecognizer* recognizer, ArkUI_GestureEventT… in OH_ArkUI_GetGestureEventTargetInfo()
332 ArkUI_GestureRecognizer* recognizer, ArkUI_GestureDirectionMask* directionMask) in OH_ArkUI_GetPanGestureDirectionMask()
346 bool OH_ArkUI_IsBuiltInGesture(ArkUI_GestureRecognizer* recognizer) in OH_ArkUI_IsBuiltInGesture()
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/functions/
Djs_should_built_in_recognizer_parallel_with_function.h137 void SetRecognizer(const RefPtr<NG::NGGestureRecognizer>& recognizer) in SetRecognizer()
150 auto recognizer = recognizer_.Upgrade(); in GetTag() local
163 auto recognizer = recognizer_.Upgrade(); in GetType() local
174 auto recognizer = recognizer_.Upgrade(); in IsBuiltInRecognizer() local
184 auto recognizer = recognizer_.Upgrade(); in SetEnabled() local
196 auto recognizer = recognizer_.Upgrade(); in IsEnabled() local
205 auto recognizer = recognizer_.Upgrade(); in GetEventTargetInfo() local
241 auto recognizer = recognizer_.Upgrade(); in GetRefereeState() local
251 auto recognizer = recognizer_.Upgrade(); in IsValid() local
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
Dnode_gesture_modifier.cpp205 void dispose(ArkUIGesture* recognizer) in dispose()
644 ArkUINodeHandle touchRecognizerGetNodeHandle(void* recognizer) in touchRecognizerGetNodeHandle()
653 ArkUI_Bool touchRecognizerCancelTouch(void* recognizer) in touchRecognizerCancelTouch()
755 ArkUI_Int32 setGestureRecognizerEnabled(ArkUIGestureRecognizer* recognizer, bool enabled) in setGestureRecognizerEnabled()
771 ArkUI_Bool getGestureRecognizerEnabled(ArkUIGestureRecognizer* recognizer) in getGestureRecognizerEnabled()
779 ArkUI_Int32 getGestureRecognizerState(ArkUIGestureRecognizer* recognizer, ArkUIGestureRecognizerSta… in getGestureRecognizerState()
844 ArkUI_Int32 getPanGestureDirectionMask(ArkUIGestureRecognizer* recognizer, ArkUIGestureDirection* d… in getPanGestureDirectionMask()
855 ArkUI_Bool isBuiltInGesture(ArkUIGestureRecognizer* recognizer) in isBuiltInGesture()
863 ArkUI_Int32 getGestureTag(ArkUIGestureRecognizer* recognizer, char* buffer, ArkUI_Int32 bufferSize,… in getGestureTag()
885 ArkUIGestureRecognizer* recognizer, char* nodeId, ArkUI_Int32 size, ArkUI_Int32* result) in getGestureBindNodeId()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/search/
Dsearch_gesture_event_hub.cpp24 …auto recognizer = GestureEventHub::PackInnerRecognizer(offset, innerRecognizers, touchId, targetCo… in PackInnerRecognizer() local
/foundation/arkui/ace_engine/test/unittest/core/gestures/
Drotation_recognizer_test_ng.cpp936 RefPtr<RotationRecognizer> recognizer = variable
967 RefPtr<RotationRecognizer> recognizer = variable
991 RefPtr<RotationRecognizer> recognizer = variable
1039 RefPtr<RotationRecognizer> recognizer = variable
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
Dmultiple_click_recognizer.cpp47 auto recognizer = weak.Upgrade(); in Start() local
/foundation/resourceschedule/resource_schedule_service/ressched/scene_recognize/src/
Dscene_recognizer_mgr.cpp55 auto recognizer = recognizerItem.second; in DispatchResource() local

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