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Searched defs:registerCount (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DResourcesHLSL.cpp180 void ResourcesHLSL::reserveUniformRegisters(unsigned int registerCount) in reserveUniformRegisters()
185 void ResourcesHLSL::reserveUniformBlockRegisters(unsigned int registerCount) in reserveUniformBlockRegisters()
252 unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType); in assignUniformRegister() local
282 unsigned int registerCount = type.isArray() ? type.getArraySizeProduct() : 1u; in assignSamplerInStructUniformRegister() local
307 unsigned int registerCount; in outputHLSLSamplerUniformGroup() local
365 unsigned int registerCount = 0; in outputHLSLImageUniformIndices() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DTypes.h342 int registerCount = 0; in samplerRegisterCount() local
360 int registerCount = 0; in elementRegisterCount() local
386 int registerCount = 0; in blockRegisterCount() local
DOutputASM.cpp2372 int registerCount = argumentInfo.typedMemberInfo.type.totalRegisterCount(); in getArgumentInfo() local
3147 int registerCount = varying->totalRegisterCount(); in varyingRegister() local
3252 int registerCount = fragmentOutput->totalRegisterCount(); in declareFragmentOutput() local
3367 int registerCount = attribute->totalRegisterCount(); in attributeRegister() local
3615 unsigned int registerCount = variable->blockRegisterCount(samplersOnly); in allocate() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h75 unsigned int registerCount; member
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp83 int Uniform::registerCount() const in registerCount() function in es2::Uniform