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Searched defs:texWidth (Results 1 – 22 of 22) sorted by relevance

/third_party/skia/samplecode/
DSampleVertices.cpp139 void make_fan(Rec* rec, int texWidth, int texHeight) { in make_fan()
170 void make_strip(Rec* rec, int texWidth, int texHeight) { in make_strip()
DSampleSlides.cpp286 static void make_fan(Rec* rec, int texWidth, int texHeight) { in make_fan()
317 static void make_strip(Rec* rec, int texWidth, int texHeight) { in make_strip()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DSamplerFilterAnisotropicTests.cpp120 const uint32_t texWidth = textureWidthLevel0 >> level; in InitTexture() local
DTextureViewTests.cpp149 const uint32_t texWidth = textureWidthLevel0 >> level; in initTexture() local
/third_party/mesa3d/src/mesa/main/
Ddlist.h97 unsigned texWidth, texHeight; member
/third_party/vk-gl-cts/modules/gles3/accuracy/
Des3aTextureMipmapTests.cpp249 int texWidth = refTexture.getWidth(); in iterate() local
518 int texWidth = m_texture->getRefTexture().getSize(); in iterate() local
/third_party/vk-gl-cts/modules/gles2/accuracy/
Des2aTextureMipmapTests.cpp258 int texWidth = refTexture.getWidth(); in iterate() local
531 int texWidth = m_texture->getRefTexture().getSize(); in iterate() local
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fTextureMipmapTests.cpp300 const int texWidth = refTexture.getWidth(); in iterate() local
624 const int texWidth = m_texture->getRefTexture().getSize(); in iterate() local
1249 const int texWidth = refTexture.getWidth(); in iterate() local
1499 const int texWidth = refTexture.getWidth(); in iterate() local
1810 const int texWidth = m_texture->getRefTexture().getSize(); in iterate() local
2126 const int texWidth = refTexture.getWidth(); in iterate() local
Des3fVertexTextureTests.cpp581 const int texWidth = 1 << deLog2Ceil32(MAX_2D_RENDER_WIDTH / 2); in init() local
887 const int texWidth = 1 << deLog2Ceil32(MAX_CUBE_RENDER_WIDTH / 3 / 2); in init() local
1227 const int texWidth = WIDTH_2D_ARRAY; in init() local
1291 const int texWidth = refTexture.getWidth(); in calculateLod() local
1567 const int texWidth = WIDTH_3D; in init() local
Des3fTextureUnitTests.cpp823 …const int texWidth = is2dTex ? TEXTURE_WIDTH_2D : isCubeTex ? TEXTURE_WIDTH_CUBE : is2dArrayT… in init() local
Des3fTextureSpecificationTests.cpp2924 const deUint32 texWidth = 4; in createTexture() local
/third_party/skia/third_party/externals/dawn/src/utils/
DWGPUHelpers.cpp150 BasicRenderPass::BasicRenderPass(uint32_t texWidth, in BasicRenderPass()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fTextureMipmapTests.cpp256 const int texWidth = refTexture.getWidth(); in iterate() local
585 const int texWidth = m_texture->getRefTexture().getSize(); in iterate() local
Des2fVertexTextureTests.cpp481 const int texWidth = 1 << deLog2Ceil32(MAX_2D_RENDER_WIDTH / 2); in init() local
789 const int texWidth = 1 << deLog2Ceil32(MAX_CUBE_RENDER_WIDTH / 3 / 2); in init() local
Des2fTextureUnitTests.cpp645 const int texWidth = is2d ? TEXTURE_WIDTH_2D : TEXTURE_WIDTH_CUBE; in init() local
Des2fFboRenderTest.cpp1135 int texWidth = 64; in render() local
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.cpp4827 const float texWidth = (float)m_view.getWidth(); in sample4() local
4946 const float texWidth = (float)m_view.getWidth(); in sample4() local
5179 const float texWidth = (float)m_view.getWidth(); in sample4() local
5388 const float texWidth = (float)m_view.getWidth(); in sample4() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineSamplerTests.cpp1267 float texWidth; member
/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c3428 GLint texWidth = texImage->Width; in find_mipmap_level() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp622 int texWidth, in TextureBorderClampTest()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineSamplerTests.cpp1279 float texWidth; member
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DTextureTest.cpp3394 GLint texWidth = 0, texHeight = 0; in testTextureSize() local
9034 const GLsizei texWidth = getWindowWidth(); in TEST_P() local