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Searched defs:textureD3D (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStreamProducerD3DTexture.cpp119 ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(const_cast<void *>(pointer)); in validateD3DTexture() local
137 ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer); in postD3DTexture() local
DFramebuffer11.cpp41 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in MarkAttachmentsDirty() local
DContext11.cpp1007 TextureD3D *textureD3D = GetImplAs<TextureD3D>(glTexture); in initializeMultisampleTextureToBlack() local
DStateManager11.cpp2654 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState() local
3310 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in generateSwizzle() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp989 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState() local