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Searched defs:valid (Results 1 – 25 of 74) sorted by relevance

123

/foundation/ability/ability_runtime/interfaces/inner_api/app_manager/src/appmgr/
Dapp_launch_data.cpp68 bool valid = userTestRecord_ ? true : false; in Marshalling() local
158 bool valid = parcel.ReadBool(); in ReadFromParcel() local
198 auto valid = observer ? true : false; in Marshalling() local
244 auto valid = parcel.ReadBool(); in ReadFromParcel() local
/foundation/resourceschedule/background_task_mgr/interfaces/innerkits/src/
Dcontinuous_task_param.cpp35 bool valid = parcel.ReadBool(); in ReadFromParcel() local
138 bool valid = wantAgent_ != nullptr; in Marshalling() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/params/
Drs_effect_render_params.cpp34 void RSEffectRenderParams::SetCacheValid(bool valid) in SetCacheValid()
/foundation/graphic/graphic_3d/lume/metaobject/src/
Dcontent_object.cpp108 bool valid = false; in SetRequiredInterfaces() local
126 bool valid = CheckContentRequirements(content); in SetContentInternal() local
/foundation/communication/netstack/frameworks/js/napi/tls/src/context/
Dtls_init_context.cpp33 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dtls_extra_context.cpp32 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dtls_bind_context.cpp32 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_command_list.cpp136 bool valid = true; in ValidateRenderPassAttachment() local
215 bool valid = true; in ValidateFragmentShadingRate() local
392 bool valid = false; in HasValidRenderCommands() local
695 bool valid = RenderHandleUtil::IsValid(psoHandle); in BindPipeline() local
901 bool valid = true; in BeginRenderPass() local
989 bool valid = true; in BeginRenderPass() local
1021 bool valid = true; in ProcessInputAttachments() local
1055 bool valid = true; in ProcessColorAttachments() local
1085 bool valid = true; in ProcessResolveAttachments() local
1111 bool valid = true; in ProcessDepthAttachments() local
[all …]
Dnode_context_descriptor_set_manager.cpp82 bool valid = true; in CopyAndProcessBuffers() local
106 bool valid = true; in CopyAndProcessImages() local
145 bool valid = true; in CopyAndProcessSamplers() local
371 bool valid = true; in UpdateCpuDescriptorSetImpl() local
/foundation/communication/netstack/frameworks/js/napi/socket/async_context/src/
Dtcp_server_common_context.cpp29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dtcp_server_listen_context.cpp29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dtcp_server_extra_context.cpp77 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dudp_extra_context.cpp29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dbind_context.cpp29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dtcp_extra_context.cpp82 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dconnect_context.cpp31 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dcommon_context.cpp28 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dtcp_server_send_context.cpp29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dtcp_send_context.cpp29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
Dudp_send_context.cpp31 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dshader_module_vk.cpp67 bool valid = false; in ShaderModuleVk() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.cpp329 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneBufferHandles()
335 bool valid = true; in GetSceneBufferHandles() local
370 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneCameraBufferHandles()
376 bool valid = true; in GetSceneCameraBufferHandles() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_depth_render_slot.cpp384 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneUniformBuffers()
390 bool valid = true; in GetSceneUniformBuffers() local
412 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetCameraUniformBuffers()
418 bool valid = true; in GetCameraUniformBuffers() local
/foundation/arkui/ui_lite/frameworks/draw/
Ddraw_image.cpp53 Rect valid = coords; in DrawCommon() local
/foundation/ability/ability_runtime/test/unittest/app_launch_data_test/
Dapp_launch_data_test.cpp130 bool valid = false; variable

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