Searched refs:GetCompilationStatus (Results 1 – 8 of 8) sorted by relevance
96 auto status = method->GetCompilationStatus(); in TEST_F()100 status = method->GetCompilationStatus(); in TEST_F()104 status = method->GetCompilationStatus(); in TEST_F()108 status = method->GetCompilationStatus(); in TEST_F()112 status = method->GetCompilationStatus(); in TEST_F()
116 if (method->GetCompilationStatus() == Method::NOT_COMPILED) { in CompileMethods()120 if (method->GetCompilationStatus() != Method::COMPILED) { in CompileMethods()
122 bool GetCompilationStatus() const in GetCompilationStatus() function
128 bool GetCompilationStatus() const in GetCompilationStatus() function
404 inline CompilationStage GetCompilationStatus() const in GetCompilationStatus() function412 inline CompilationStage GetCompilationStatus(uint32_t value) in GetCompilationStatus() function433 while (GetCompilationStatus(oldValue) == oldStatus) { in AtomicSetCompilationStatus()
492 CompilationStage status = GetCompilationStatus(); in DecrementHotnessCounter()
867 auto status = method->GetCompilationStatus(); in CompileMethod()869 status = method->GetCompilationStatus()) { in CompileMethod()922 auto isCompiled = compilerCtx.GetCompilationStatus(); in StartCompileMethod()999 auto status = method->GetCompilationStatus(); in CompileMethodImpl()1000 …atus != Method::COMPILED) && (status != Method::FAILED); status = method->GetCompilationStatus()) { in CompileMethodImpl()
116 if (method->GetCompilationStatus() != Method::COMPILATION) { in InvalidateCompiledEntryPoint()