Searched refs:loopAssignment (Results 1 – 2 of 2) sorted by relevance
692 auto *loopAssignment = GetLoopAssignment(bbNext); in MergeAssignment() local699 if (loopAssignment == nullptr) { in MergeAssignment()701 } else if (loopAssignment->TestBit(i)) { in MergeAssignment()710 if (loopAssignment != nullptr && !loopAssignment->TestBit(i) && in MergeAssignment()762 void FrameStateBuilder::NewLoopExit(const BytecodeRegion &bbNext, BitSet *loopAssignment) in NewLoopExit() argument773 if (loopAssignment->TestBit(i)) { in NewLoopExit()816 NewLoopExit(bbNext, currentLoop->loopAssignment); in TryInsertLoopExit()922 return loopInfo.loopAssignment; in GetLoopAssignment()1063 loopInfo.loopAssignment->Union(liveout->defRegisters_); in CountLoopBody()1089 loopInfo.loopAssignment = chunk_->New<BitSet>(chunk_, frameBuilder_->numVregs_); in InitLoopInfo()[all …]
187 BitSet* loopAssignment {nullptr};249 void NewLoopExit(const BytecodeRegion &bbNext, BitSet *loopAssignment);