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Searched refs:splitSafePos (Results 1 – 2 of 2) sorted by relevance

/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/maple_be/include/cg/
Dreg_alloc_lsra.h119 return splitSafePos; in GetSplitPos()
124 splitSafePos = position; in SetSplitPos()
548 uint32 splitSafePos = 0; /* splitNext's start positon */ variable
/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/maple_be/src/cg/
Dreg_alloc_lsra.cpp1155 uint32 splitSafePos = activeLi->GetSplitPos(); in UpdateActiveAllocateInfo() local
1156 … if (splitSafePos == li.GetFirstDef() && (li.GetSplitParent() != nullptr || li.IsUseBeforeDef())) { in UpdateActiveAllocateInfo()
1158 } else if (splitSafePos > li.GetFirstDef()) { in UpdateActiveAllocateInfo()
1159 DEBUG_ASSERT(splitSafePos > 0, "must not be zero"); in UpdateActiveAllocateInfo()
1160 rangeStartPos = splitSafePos - 1; in UpdateActiveAllocateInfo()