Searched refs:renderStatus (Results 1 – 4 of 4) sorted by relevance
31 int renderStatus; member57 void AudioSetRenderStatus(const char *adapterName, bool renderStatus);
34 int renderStatus; member67 void AudioSetRenderStatus(const char *adapterName, bool renderStatus);
53 adapterManage->renderStatus = 0; in AdapterManageInit()299 renderManage->renderStatus = 0; in AudioDestroyFormerRender()346 if (!(g_renderAndCaptureManage[i].renderStatus)) { in AudioCreatRenderCheck()378 g_renderAndCaptureManage[i].renderStatus = 1; in AudioAddRenderInfoInAdapter()389 void AudioSetRenderStatus(const char *adapterName, bool renderStatus) in AudioSetRenderStatus() argument407 g_renderAndCaptureManage[i].renderBusy = renderStatus; in AudioSetRenderStatus()462 g_renderAndCaptureManage[i].renderStatus = 0; in AudioDestroyRenderInfoInAdapter()
86 adapterManage->renderStatus = 0; in AudioAdapterInfoInit()348 renderManage->renderStatus = 0; in AudioDestroyFormerRender()389 if (!(g_renderAndCaptureManage[i].renderStatus)) { in AudioCreatRenderCheck()416 g_renderAndCaptureManage[i].renderStatus = 1; in AudioAddRenderInfoInAdapter()427 void AudioSetRenderStatus(const char *adapterName, bool renderStatus) in AudioSetRenderStatus() argument442 g_renderAndCaptureManage[i].renderBusy = renderStatus; in AudioSetRenderStatus()494 g_renderAndCaptureManage[i].renderStatus = 0; in AudioDestroyRenderInfoInAdapter()