Searched refs:nodeTypeString (Results 1 – 1 of 1) sorted by relevance
500 std::string nodeTypeString = EMPTY_STR; in ConvertAccessibilityRole() local505 return nodeTypeString; in ConvertAccessibilityRole()508 int32_t UnConvertAccessibilityRole(const std::string& nodeTypeString) in UnConvertAccessibilityRole() argument511 auto it = ACCESSIBILITY_ROLE_CONVERT_NATIVE_MAP.find(nodeTypeString); in UnConvertAccessibilityRole()513 return static_cast<int32_t>(ACCESSIBILITY_ROLE_CONVERT_NATIVE_MAP[nodeTypeString]); in UnConvertAccessibilityRole()2360 std::string nodeTypeString = ConvertAccessibilityRole(item->value[0].u32); in SetAccessibilityRole() local2361 if (nodeTypeString == EMPTY_STR) { in SetAccessibilityRole()2366 node->uiNodeHandle, nodeTypeString.c_str()); in SetAccessibilityRole()2379 …std::string nodeTypeString = fullImpl->getNodeModifiers()->getCommonModifier()->getAccessibilityRo… in GetAccessibilityRole() local2381 g_numberValues[0].u32 = static_cast<uint32_t>(UnConvertAccessibilityRole(nodeTypeString)); in GetAccessibilityRole()