Searched refs:CheckMultisampleQualityLevels (Results 1 – 5 of 5) sorted by relevance
58 static void APIENTRY CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice,259 pDeviceFuncs->pfnCheckMultisampleQualityLevels = CheckMultisampleQualityLevels; in CreateDevice()512 CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice, // IN in CheckMultisampleQualityLevels() function
141 bool sampleSuccess = SUCCEEDED(device->CheckMultisampleQualityLevels( in TEST_P()
134 if (SUCCEEDED(device->CheckMultisampleQualityLevels(renderFormat, sampleCount, in GenerateTextureFormatCaps()
367 if (FAILED(device->CheckMultisampleQualityLevels(format, sampleCount, &qualityCount)) || in PopulateFormatDeviceCaps()
2212 - d3d1x: fix CheckMultisampleQualityLevels