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Searched refs:CheckMultisampleQualityLevels (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDevice.cpp58 static void APIENTRY CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice,
259 pDeviceFuncs->pfnCheckMultisampleQualityLevels = CheckMultisampleQualityLevels; in CreateDevice()
512 CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice, // IN in CheckMultisampleQualityLevels() function
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DD3D11FormatTablesTest.cpp141 bool sampleSuccess = SUCCEEDED(device->CheckMultisampleQualityLevels( in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp134 if (SUCCEEDED(device->CheckMultisampleQualityLevels(renderFormat, sampleCount, in GenerateTextureFormatCaps()
DRenderer11.cpp367 if (FAILED(device->CheckMultisampleQualityLevels(format, sampleCount, &qualityCount)) || in PopulateFormatDeviceCaps()
/third_party/mesa3d/docs/relnotes/
D7.10.rst2212 - d3d1x: fix CheckMultisampleQualityLevels