| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | FramebufferGL.cpp | 411 FramebufferGL::FramebufferGL(const gl::FramebufferState &data, in FramebufferGL() function in rx::FramebufferGL 422 FramebufferGL::~FramebufferGL() in ~FramebufferGL() 427 void FramebufferGL::destroy(const gl::Context *context) in destroy() 434 angle::Result FramebufferGL::discard(const gl::Context *context, in discard() 442 angle::Result FramebufferGL::invalidate(const gl::Context *context, in invalidate() 474 angle::Result FramebufferGL::invalidateSub(const gl::Context *context, in invalidateSub() 504 angle::Result FramebufferGL::clear(const gl::Context *context, GLbitfield mask) in clear() 529 angle::Result FramebufferGL::clearBufferfv(const gl::Context *context, in clearBufferfv() 558 angle::Result FramebufferGL::clearBufferuiv(const gl::Context *context, in clearBufferuiv() 587 angle::Result FramebufferGL::clearBufferiv(const gl::Context *context, in clearBufferiv() [all …]
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| D | SurfaceGL.cpp | 28 return new FramebufferGL(data, 0, true, false); in createDefaultFramebuffer() 46 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); in initializeContents()
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| D | FramebufferGL.h | 23 class FramebufferGL : public FramebufferImpl 26 FramebufferGL(const gl::FramebufferState &data, GLuint id, bool isDefault, bool emulatedAlpha); 27 ~FramebufferGL() override;
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| D | BlitGL.h | 34 class FramebufferGL; variable 152 angle::Result clearFramebuffer(const gl::Context *context, FramebufferGL *source);
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| D | BUILD.gn | 36 "FramebufferGL.cpp", 37 "FramebufferGL.h",
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| D | BlitGL.cpp | 312 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); in copySubImageToLUMAWorkaroundTexture() 433 const FramebufferGL *destGL = GetImplAs<FramebufferGL>(dest); in blitColorBufferWithShader() 488 const FramebufferGL *sourceGL = GetImplAs<FramebufferGL>(source); in blitColorBufferWithShader() 997 angle::Result BlitGL::clearFramebuffer(const gl::Context *context, FramebufferGL *source) in clearFramebuffer()
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| D | StateManagerGL.h | 32 class FramebufferGL; variable 249 const FramebufferGL *framebuffer);
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| D | StateManagerGL.cpp | 1861 const FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() 1987 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() 2001 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() 2150 GetImplAs<FramebufferGL>(state.getDrawFramebuffer())); in syncState() 2228 const FramebufferGL *framebuffer) in setFramebufferSRGBEnabledForFramebuffer()
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| D | TextureGL.cpp | 673 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); in copyImage() 812 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); in copySubImage()
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| D | ContextGL.cpp | 79 return new FramebufferGL(data, fbo, false, false); in createFramebuffer()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/ |
| D | DisplayGbm.h | 30 class FramebufferGL; variable 68 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);
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| D | DisplayGbm.cpp | 313 FramebufferGL *DisplayGbm::Buffer::framebufferGL(const gl::Context *context, in framebufferGL() 316 return new FramebufferGL(state, createGLFB(context), true, false); in framebufferGL()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
| D | WindowSurfaceEAGL.mm | 17 # import "libANGLE/renderer/gl/FramebufferGL.h" 234 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); 312 return new FramebufferGL(state, framebuffer, true, false);
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| D | IOSurfaceSurfaceEAGL.mm | 19 # import "libANGLE/renderer/gl/FramebufferGL.h" 335 // Wraps a FramebufferGL to hook the destroy function to delete the texture associated with the 337 class IOSurfaceFramebuffer : public FramebufferGL 345 : FramebufferGL(data, id, isDefault, emulatedAlpha), mTextureId(textureId) 350 FramebufferGL::destroy(context);
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| D | WindowSurfaceEAGL.h | 35 class FramebufferGL; variable
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| D | PbufferSurfaceEAGL.cpp | 142 return new FramebufferGL(state, framebuffer, true, false); in createDefaultFramebuffer()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
| D | IOSurfaceSurfaceCGL.cpp | 265 class IOSurfaceFramebuffer : public FramebufferGL 273 : FramebufferGL(data, id, isDefault, emulatedAlpha), mTextureId(textureId) in IOSurfaceFramebuffer() 278 FramebufferGL::destroy(context); in destroy()
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| D | WindowSurfaceCGL.mm | 22 # include "libANGLE/renderer/gl/FramebufferGL.h" 265 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); 343 return new FramebufferGL(state, framebuffer, true, false);
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| D | WindowSurfaceCGL.h | 27 class FramebufferGL; variable
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| D | PbufferSurfaceCGL.cpp | 139 return new FramebufferGL(state, framebuffer, true, false); in createDefaultFramebuffer()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/ |
| D | ContextEGL.cpp | 39 GetImplAs<FramebufferGL>(framebuffer) in onMakeCurrent()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
| D | D3DTextureSurfaceWGL.cpp | 501 return new FramebufferGL(data, framebufferID, true, false); in createDefaultFramebuffer()
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| D | DXGISwapChainWindowSurfaceWGL.cpp | 299 return new FramebufferGL(data, framebufferID, true, false); in createDefaultFramebuffer()
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