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Searched refs:FramebufferGL (Results 1 – 23 of 23) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp411 FramebufferGL::FramebufferGL(const gl::FramebufferState &data, in FramebufferGL() function in rx::FramebufferGL
422 FramebufferGL::~FramebufferGL() in ~FramebufferGL()
427 void FramebufferGL::destroy(const gl::Context *context) in destroy()
434 angle::Result FramebufferGL::discard(const gl::Context *context, in discard()
442 angle::Result FramebufferGL::invalidate(const gl::Context *context, in invalidate()
474 angle::Result FramebufferGL::invalidateSub(const gl::Context *context, in invalidateSub()
504 angle::Result FramebufferGL::clear(const gl::Context *context, GLbitfield mask) in clear()
529 angle::Result FramebufferGL::clearBufferfv(const gl::Context *context, in clearBufferfv()
558 angle::Result FramebufferGL::clearBufferuiv(const gl::Context *context, in clearBufferuiv()
587 angle::Result FramebufferGL::clearBufferiv(const gl::Context *context, in clearBufferiv()
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DSurfaceGL.cpp28 return new FramebufferGL(data, 0, true, false); in createDefaultFramebuffer()
46 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); in initializeContents()
DFramebufferGL.h23 class FramebufferGL : public FramebufferImpl
26 FramebufferGL(const gl::FramebufferState &data, GLuint id, bool isDefault, bool emulatedAlpha);
27 ~FramebufferGL() override;
DBlitGL.h34 class FramebufferGL; variable
152 angle::Result clearFramebuffer(const gl::Context *context, FramebufferGL *source);
DBUILD.gn36 "FramebufferGL.cpp",
37 "FramebufferGL.h",
DBlitGL.cpp312 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); in copySubImageToLUMAWorkaroundTexture()
433 const FramebufferGL *destGL = GetImplAs<FramebufferGL>(dest); in blitColorBufferWithShader()
488 const FramebufferGL *sourceGL = GetImplAs<FramebufferGL>(source); in blitColorBufferWithShader()
997 angle::Result BlitGL::clearFramebuffer(const gl::Context *context, FramebufferGL *source) in clearFramebuffer()
DStateManagerGL.h32 class FramebufferGL; variable
249 const FramebufferGL *framebuffer);
DStateManagerGL.cpp1861 const FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState()
1987 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState()
2001 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState()
2150 GetImplAs<FramebufferGL>(state.getDrawFramebuffer())); in syncState()
2228 const FramebufferGL *framebuffer) in setFramebufferSRGBEnabledForFramebuffer()
DTextureGL.cpp673 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); in copyImage()
812 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); in copySubImage()
DContextGL.cpp79 return new FramebufferGL(data, fbo, false, false); in createFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.h30 class FramebufferGL; variable
68 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);
DDisplayGbm.cpp313 FramebufferGL *DisplayGbm::Buffer::framebufferGL(const gl::Context *context, in framebufferGL()
316 return new FramebufferGL(state, createGLFB(context), true, false); in framebufferGL()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DWindowSurfaceEAGL.mm17 # import "libANGLE/renderer/gl/FramebufferGL.h"
234 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));
312 return new FramebufferGL(state, framebuffer, true, false);
DIOSurfaceSurfaceEAGL.mm19 # import "libANGLE/renderer/gl/FramebufferGL.h"
335 // Wraps a FramebufferGL to hook the destroy function to delete the texture associated with the
337 class IOSurfaceFramebuffer : public FramebufferGL
345 : FramebufferGL(data, id, isDefault, emulatedAlpha), mTextureId(textureId)
350 FramebufferGL::destroy(context);
DWindowSurfaceEAGL.h35 class FramebufferGL; variable
DPbufferSurfaceEAGL.cpp142 return new FramebufferGL(state, framebuffer, true, false); in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp265 class IOSurfaceFramebuffer : public FramebufferGL
273 : FramebufferGL(data, id, isDefault, emulatedAlpha), mTextureId(textureId) in IOSurfaceFramebuffer()
278 FramebufferGL::destroy(context); in destroy()
DWindowSurfaceCGL.mm22 # include "libANGLE/renderer/gl/FramebufferGL.h"
265 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0}));
343 return new FramebufferGL(state, framebuffer, true, false);
DWindowSurfaceCGL.h27 class FramebufferGL; variable
DPbufferSurfaceCGL.cpp139 return new FramebufferGL(state, framebuffer, true, false); in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DContextEGL.cpp39 GetImplAs<FramebufferGL>(framebuffer) in onMakeCurrent()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp501 return new FramebufferGL(data, framebufferID, true, false); in createDefaultFramebuffer()
DDXGISwapChainWindowSurfaceWGL.cpp299 return new FramebufferGL(data, framebufferID, true, false); in createDefaultFramebuffer()