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Searched refs:GetOptimalBufferToTextureCopyOffsetAlignment (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/unittests/native/mocks/
DDeviceMock.h51 MOCK_METHOD(uint64_t, GetOptimalBufferToTextureCopyOffsetAlignment, (), (const, override));
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DDeviceGL.h78 uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
DDeviceGL.cpp308 uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { in GetOptimalBufferToTextureCopyOffsetAlignment() function in dawn_native::opengl::Device
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DDeviceMTL.h73 uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
DDeviceMTL.mm498 uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const {
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DDeviceVk.h104 uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
DDeviceVk.cpp1009 uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { in GetOptimalBufferToTextureCopyOffsetAlignment() function in dawn_native::vulkan::Device
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DDeviceD3D12.h144 uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
DDeviceD3D12.cpp732 uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { in GetOptimalBufferToTextureCopyOffsetAlignment() function in dawn_native::d3d12::Device
/third_party/skia/third_party/externals/dawn/src/dawn_native/null/
DDeviceNull.h119 uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
DDeviceNull.cpp507 uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { in GetOptimalBufferToTextureCopyOffsetAlignment() function in dawn_native::null::Device
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DQueue.cpp93 device->GetOptimalBufferToTextureCopyOffsetAlignment(); in UploadTextureDataAligningBytesPerRowAndOffset()
DDevice.h344 virtual uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const = 0;