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Searched refs:InMemoryFileSystem (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DVirtualFileSystem.cpp679 InMemoryFileSystem::InMemoryFileSystem(bool UseNormalizedPaths) in InMemoryFileSystem() function in llvm::vfs::InMemoryFileSystem
686 InMemoryFileSystem::~InMemoryFileSystem() = default;
688 std::string InMemoryFileSystem::toString() const { in toString()
692 bool InMemoryFileSystem::addFile(const Twine &P, time_t ModificationTime, in addFile()
783 bool InMemoryFileSystem::addFile(const Twine &P, time_t ModificationTime, in addFile()
793 bool InMemoryFileSystem::addFileNoOwn(const Twine &P, time_t ModificationTime, in addFileNoOwn()
807 lookupInMemoryNode(const InMemoryFileSystem &FS, detail::InMemoryDirectory *Dir, in lookupInMemoryNode()
850 bool InMemoryFileSystem::addHardLink(const Twine &FromPath, in addHardLink()
862 llvm::ErrorOr<Status> InMemoryFileSystem::status(const Twine &Path) { in status()
870 InMemoryFileSystem::openFileForRead(const Twine &Path) { in openFileForRead()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/
DVirtualFileSystem.h415 class InMemoryFileSystem : public FileSystem {
430 explicit InMemoryFileSystem(bool UseNormalizedPaths = true);
431 ~InMemoryFileSystem() override;