Home
last modified time | relevance | path

Searched refs:VUIDErrorExecutionModel (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_builtins.cpp117 VUIDErrorExecutionModel = 0, enumerator
2843 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeShaderI32Vec3InputAtReference()
2925 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeI32InputAtReference()
3400 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragInvocationCountAtReference()
3470 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragSizeAtReference()
3540 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragStencilRefAtReference()
3610 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFullyCoveredAtReference()
3966 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateRayTracingBuiltinsAtReference()
/third_party/skia/third_party/externals/spirv-tools/source/val/
Dvalidate_builtins.cpp117 VUIDErrorExecutionModel = 0, enumerator
2843 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeShaderI32Vec3InputAtReference()
2925 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeI32InputAtReference()
3400 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragInvocationCountAtReference()
3470 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragSizeAtReference()
3540 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragStencilRefAtReference()
3610 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFullyCoveredAtReference()
3966 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateRayTracingBuiltinsAtReference()
/third_party/spirv-tools/source/val/
Dvalidate_builtins.cpp115 VUIDErrorExecutionModel = 0, enumerator
2871 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragmentShaderF32Vec3InputAtReference()
2950 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeShaderI32Vec3InputAtReference()
3035 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeI32InputAtReference()
3517 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragInvocationCountAtReference()
3587 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragSizeAtReference()
3657 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragStencilRefAtReference()
3727 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFullyCoveredAtReference()
4085 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateRayTracingBuiltinsAtReference()