Searched refs:VUIDErrorExecutionModel (Results 1 – 3 of 3) sorted by relevance
| /third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/ |
| D | validate_builtins.cpp | 117 VUIDErrorExecutionModel = 0, enumerator 2843 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeShaderI32Vec3InputAtReference() 2925 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeI32InputAtReference() 3400 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragInvocationCountAtReference() 3470 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragSizeAtReference() 3540 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragStencilRefAtReference() 3610 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFullyCoveredAtReference() 3966 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateRayTracingBuiltinsAtReference()
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| /third_party/skia/third_party/externals/spirv-tools/source/val/ |
| D | validate_builtins.cpp | 117 VUIDErrorExecutionModel = 0, enumerator 2843 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeShaderI32Vec3InputAtReference() 2925 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeI32InputAtReference() 3400 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragInvocationCountAtReference() 3470 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragSizeAtReference() 3540 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragStencilRefAtReference() 3610 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFullyCoveredAtReference() 3966 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateRayTracingBuiltinsAtReference()
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| /third_party/spirv-tools/source/val/ |
| D | validate_builtins.cpp | 115 VUIDErrorExecutionModel = 0, enumerator 2871 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragmentShaderF32Vec3InputAtReference() 2950 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeShaderI32Vec3InputAtReference() 3035 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateComputeI32InputAtReference() 3517 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragInvocationCountAtReference() 3587 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragSizeAtReference() 3657 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFragStencilRefAtReference() 3727 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateFullyCoveredAtReference() 4085 uint32_t vuid = GetVUIDForBuiltin(builtin, VUIDErrorExecutionModel); in ValidateRayTracingBuiltinsAtReference()
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