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Searched refs:availabilityBitVal (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
DvktMeshShaderQueryTestsEXT.cpp724 const uint64_t availabilityBitVal = readFromPtrAndAdvance(resultsPtr, itemSize); in readAndVerifyAvailabilityBit() local
728 if (availabilityBitVal) in readAndVerifyAvailabilityBit()
731 …availability bit expected to be zero due to reset before access, but found " << availabilityBitVal; in readAndVerifyAvailabilityBit()
737 if (!availabilityBitVal) in readAndVerifyAvailabilityBit()
740 …lity expected to be true due to wait bit and not previous reset, but found " << availabilityBitVal; in readAndVerifyAvailabilityBit()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
DvktMeshShaderQueryTestsEXT.cpp725 const uint64_t availabilityBitVal = readFromPtrAndAdvance(resultsPtr, itemSize); in readAndVerifyAvailabilityBit() local
729 if (availabilityBitVal) in readAndVerifyAvailabilityBit()
732 …availability bit expected to be zero due to reset before access, but found " << availabilityBitVal; in readAndVerifyAvailabilityBit()
738 if (!availabilityBitVal) in readAndVerifyAvailabilityBit()
741 …lity expected to be true due to wait bit and not previous reset, but found " << availabilityBitVal; in readAndVerifyAvailabilityBit()