Searched refs:bundleEncoder (Results 1 – 1 of 1) sorted by relevance
471 wgpu::RenderBundleEncoder bundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_P() local472 bundleEncoder.SetPipeline(pipeline); in TEST_P()473 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()474 bundleEncoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0); in TEST_P()475 bundleEncoder.DrawIndexedIndirect(indirectBuffer, 20); in TEST_P()476 bundles.push_back(bundleEncoder.Finish()); in TEST_P()482 wgpu::RenderBundleEncoder bundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_P() local483 bundleEncoder.SetPipeline(pipeline); in TEST_P()484 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()485 bundleEncoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0); in TEST_P()[all …]